<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
	.KEYW {color: #933;}
	.COMM {color: #bbb; font-style: italic;}
	.NUMB {color: #393;}
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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/*****************************************************************************
<span class='line'>  2</span> * Cal3D 3d character animation library
<span class='line'>  3</span> * Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger
<span class='line'>  4</span> *
<span class='line'>  5</span> * This library is free software; you can redistribute it and/or modify it
<span class='line'>  6</span> * under the terms of the GNU Lesser General Public License as published by
<span class='line'>  7</span> * the Free Software Foundation; either version 2.1 of the License, or (at
<span class='line'>  8</span> * your option) any later version.
<span class='line'>  9</span> *****************************************************************************/</span><span class="WHIT">
<span class='line'> 10</span> 
<span class='line'> 11</span> </span><span class="COMM">/*****************************************************************************
<span class='line'> 12</span> * Cal3DJS Javascript port of Cal3D for WebGL and canvas applications
<span class='line'> 13</span> * by Humu humu2009@gmail.com
<span class='line'> 14</span> * http://code.google.com/p/cal3djs/
<span class='line'> 15</span> *****************************************************************************/</span><span class="WHIT">
<span class='line'> 16</span> 
<span class='line'> 17</span> 
<span class='line'> 18</span> </span><span class="COMM">/**
<span class='line'> 19</span> 	@namespace CalLibraryConstants
<span class='line'> 20</span> */</span><span class="WHIT">
<span class='line'> 21</span> </span><span class="NAME">Cal3D.CalLibraryConstants</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 22</span> </span><span class="WHIT">	</span><span class="COMM">// binary file magic cookies</span><span class="WHIT">
<span class='line'> 23</span> </span><span class="WHIT">	</span><span class="NAME">SKELETON_FILE_MAGIC</span><span class="PUNC">:</span><span class="WHIT">		</span><span class="STRN">'CSF'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'> 24</span> </span><span class="WHIT">	</span><span class="NAME">ANIMATION_FILE_MAGIC</span><span class="PUNC">:</span><span class="WHIT">		</span><span class="STRN">'CAF'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'> 25</span> </span><span class="WHIT">	</span><span class="NAME">MESH_FILE_MAGIC</span><span class="PUNC">:</span><span class="WHIT">			</span><span class="STRN">'CMF'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'> 26</span> </span><span class="WHIT">	</span><span class="NAME">MATERIAL_FILE_MAGIC</span><span class="PUNC">:</span><span class="WHIT">		</span><span class="STRN">'CRF'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'> 27</span> 
<span class='line'> 28</span> </span><span class="WHIT">	</span><span class="COMM">// xml file magic cookies</span><span class="WHIT">
<span class='line'> 29</span> </span><span class="WHIT">	</span><span class="NAME">SKELETON_XMLFILE_MAGIC</span><span class="PUNC">:</span><span class="WHIT">		</span><span class="STRN">'XSF'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'> 30</span> </span><span class="WHIT">	</span><span class="NAME">ANIMATION_XMLFILE_MAGIC</span><span class="PUNC">:</span><span class="WHIT">	</span><span class="STRN">'XAF'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'> 31</span> </span><span class="WHIT">	</span><span class="NAME">MESH_XMLFILE_MAGIC</span><span class="PUNC">:</span><span class="WHIT">			</span><span class="STRN">'XMF'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'> 32</span> </span><span class="WHIT">	</span><span class="NAME">MATERIAL_XMLFILE_MAGIC</span><span class="PUNC">:</span><span class="WHIT">		</span><span class="STRN">'XRF'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'> 33</span> 
<span class='line'> 34</span> </span><span class="WHIT">	</span><span class="COMM">// library version </span><span class="WHIT">
<span class='line'> 35</span> </span><span class="WHIT">	</span><span class="NAME">LIBRARY_VERSION</span><span class="PUNC">:</span><span class="WHIT">					</span><span class="NUMB">1100</span><span class="PUNC">,</span><span class="WHIT">	</span><span class="COMM">// 0.11.0</span><span class="WHIT">
<span class='line'> 36</span> 
<span class='line'> 37</span> </span><span class="WHIT">	</span><span class="COMM">// file versions</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="WHIT">	</span><span class="NAME">CURRENT_FILE_VERSION</span><span class="PUNC">:</span><span class="WHIT">				</span><span class="NUMB">1100</span><span class="PUNC">,</span><span class="WHIT">	</span><span class="COMM">// should be the same as LIBRARY_VERSION</span><span class="WHIT">
<span class='line'> 39</span> </span><span class="WHIT">	</span><span class="NAME">EARLIEST_COMPATIBLE_FILE_VERSION</span><span class="PUNC">:</span><span class="WHIT">	</span><span class="NUMB">699</span><span class="WHIT">		</span><span class="COMM">// the earliest file version that is acceptable</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 41</span> 
<span class='line'> 42</span> 
<span class='line'> 43</span> 
<span class='line'> 44</span> </span><span class="COMM">/**
<span class='line'> 45</span> 	@class CalLoadingCallback
<span class='line'> 46</span> 
<span class='line'> 47</span> 	The loader callback interface.
<span class='line'> 48</span> */</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="NAME">Cal3D.CalLoadingCallback</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 50</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 51</span> 
<span class='line'> 52</span> </span><span class="NAME">Cal3D.CalLoadingCallback.prototype.onload</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">object</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 53</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 54</span> 
<span class='line'> 55</span> </span><span class="NAME">Cal3D.CalLoadingCallback.prototype.onerror</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">code</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 56</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 57</span> 
<span class='line'> 58</span> </span><span class="NAME">Cal3D.CalLoadingCallback.prototype.onprogress</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">percent</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 59</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 60</span> 
<span class='line'> 61</span> 
<span class='line'> 62</span> 
<span class='line'> 63</span> </span><span class="COMM">/**
<span class='line'> 64</span> 	@namespace CalLoader
<span class='line'> 65</span> */</span><span class="WHIT">
<span class='line'> 66</span> </span><span class="NAME">Cal3D.CalLoader</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 67</span> 
<span class='line'> 68</span> </span><span class="NAME">Cal3D.CalLoader.LOADER_ROTATE_X_AXIS</span><span class="WHIT">	</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0x01</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 69</span> </span><span class="NAME">Cal3D.CalLoader.LOADER_INVERT_V_COORD</span><span class="WHIT">	</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0x02</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 70</span> </span><span class="NAME">Cal3D.CalLoader.LOADER_FLIP_WINDING</span><span class="WHIT">		</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0x04</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 71</span> 
<span class='line'> 72</span> </span><span class="COMM">/**
<span class='line'> 73</span> 	Set optional flags which affect how the model is loaded for all future loader calls.&lt;br />
<span class='line'> 74</span> 	@param {number} flags Can be any combination of the following flags: 
<span class='line'> 75</span> 		&lt;li>&lt;b> Cal3D.CalLoader.LOADER_ROTATE_X_AXIS &lt;/b>&lt;/li> will rotate the mesh 90 degrees about the X axis which has the effect of swapping Y/Z coordinates.
<span class='line'> 76</span> 		&lt;li>&lt;b> Cal3D.CalLoader.LOADER_INVERT_V_COORD &lt;/b>&lt;/li> will substitute (1-v) for any v texture coordinate to eliminate the need for texture inversion after export.
<span class='line'> 77</span> 		&lt;li>&lt;b> Cal3D.CalLoader.LOADER_FLIP_WINDING &lt;/b>&lt;/li> will flip the winding for all faces.
<span class='line'> 78</span> */</span><span class="WHIT">
<span class='line'> 79</span> </span><span class="NAME">Cal3D.CalLoader.setLoadingMode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">flags</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 80</span> </span><span class="WHIT">	</span><span class="NAME">Cal3D.CalLoader.loadingMode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">flags</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 81</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 82</span> 
<span class='line'> 83</span> </span><span class="COMM">/**
<span class='line'> 84</span> 	Load an entire Cal3D model from a given config file.&lt;br />
<span class='line'> 85</span> 	@param {string} url The url of the config file.
<span class='line'> 86</span> 	@param {object} callback An object which implements the loader callback interface to retrieve the modle loaded and/or the error information and/or the loading progress information.
<span class='line'> 87</span> */</span><span class="WHIT">
<span class='line'> 88</span> </span><span class="NAME">Cal3D.CalLoader.loadModelFromConfigFile</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">xhr</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">XMLHttpRequest</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 90</span> </span><span class="WHIT">	</span><span class="NAME">xhr.open</span><span class="PUNC">(</span><span class="STRN">'GET'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 91</span> </span><span class="WHIT">	</span><span class="NAME">xhr.overrideMimeType</span><span class="PUNC">(</span><span class="STRN">'text/plain; charset=x-user-defined'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 92</span> 
<span class='line'> 93</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onreadystatechange</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 94</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.readyState</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 95</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.status</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">200</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">this.status</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 96</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">cfg</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.parseConfigFile</span><span class="PUNC">(</span><span class="NAME">this.responseText</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 97</span> 
<span class='line'> 98</span> </span><span class="WHIT">				</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">cfg.skeletons.length</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 99</span> </span><span class="WHIT">					</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>100</span> </span><span class="WHIT">					</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>101</span> </span><span class="WHIT">						</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'skeleton file'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>103</span> </span><span class="WHIT">					</span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>104</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>105</span> 
<span class='line'>106</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">resourceCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="COMM">/* the one and only skeleton file */</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">cfg.animations.length</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">cfg.meshes.length</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">cfg.materials.length</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>107</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">resources</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>108</span> </span><span class="WHIT">					</span><span class="NAME">skeletons</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>109</span> </span><span class="WHIT">					</span><span class="NAME">animations</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>110</span> </span><span class="WHIT">					</span><span class="NAME">meshes</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>111</span> </span><span class="WHIT">					</span><span class="NAME">materials</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>112</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>113</span> 
<span class='line'>114</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">setupModel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>115</span> </span><span class="WHIT">					</span><span class="COMM">// create a new core model instance</span><span class="WHIT">
<span class='line'>116</span> </span><span class="WHIT">					</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreModel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreModel</span><span class="PUNC">(</span><span class="STRN">'dummy'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>117</span> 
<span class='line'>118</span> </span><span class="WHIT">					</span><span class="COMM">// set core skeleton</span><span class="WHIT">
<span class='line'>119</span> </span><span class="WHIT">					</span><span class="NAME">coreModel.setCoreSkeleton</span><span class="PUNC">(</span><span class="NAME">resources.skeletons</span><span class="PUNC">[</span><span class="NAME">cfg.path</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">cfg.skeletons</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>120</span> 
<span class='line'>121</span> </span><span class="WHIT">					</span><span class="COMM">// set core animations</span><span class="WHIT">
<span class='line'>122</span> </span><span class="WHIT">					</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">&lt;</span><span class="NAME">cfg.animations.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>123</span> </span><span class="WHIT">						</span><span class="NAME">coreModel.addCoreAnimation</span><span class="PUNC">(</span><span class="NAME">resources.animations</span><span class="PUNC">[</span><span class="NAME">cfg.path</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">cfg.animations</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>124</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>125</span> 
<span class='line'>126</span> </span><span class="WHIT">					</span><span class="COMM">// set core meshes</span><span class="WHIT">
<span class='line'>127</span> </span><span class="WHIT">					</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">&lt;</span><span class="NAME">cfg.meshes.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>128</span> </span><span class="WHIT">						</span><span class="NAME">coreModel.addCoreMesh</span><span class="PUNC">(</span><span class="NAME">resources.meshes</span><span class="PUNC">[</span><span class="NAME">cfg.path</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">cfg.meshes</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>129</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>130</span> 
<span class='line'>131</span> </span><span class="WHIT">					</span><span class="COMM">// set core materials</span><span class="WHIT">
<span class='line'>132</span> </span><span class="WHIT">					</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">&lt;</span><span class="NAME">cfg.materials.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>133</span> </span><span class="WHIT">						</span><span class="NAME">coreModel.addCoreMaterial</span><span class="PUNC">(</span><span class="NAME">resources.materials</span><span class="PUNC">[</span><span class="NAME">cfg.path</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">cfg.materials</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>134</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>135</span> 
<span class='line'>136</span> </span><span class="WHIT">					</span><span class="COMM">// make one material thread for each material</span><span class="WHIT">
<span class='line'>137</span> </span><span class="WHIT">					</span><span class="COMM">// FIXME: maybe this is not the right way to do it, while this is the only thing </span><span class="WHIT">
<span class='line'>138</span> </span><span class="WHIT">					</span><span class="COMM">//        we can do here as we haven't got any further information about the model.</span><span class="WHIT">
<span class='line'>139</span> </span><span class="WHIT">					</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">materialId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">materialId</span><span class="PUNC">&lt;</span><span class="NAME">cfg.materials.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">materialId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>140</span> </span><span class="WHIT">						</span><span class="COMM">// create the a material thread</span><span class="WHIT">
<span class='line'>141</span> </span><span class="WHIT">						</span><span class="NAME">coreModel.createCoreMaterialThread</span><span class="PUNC">(</span><span class="NAME">materialId</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>142</span> 
<span class='line'>143</span> </span><span class="WHIT">						</span><span class="COMM">// initialize the material thread</span><span class="WHIT">
<span class='line'>144</span> </span><span class="WHIT">						</span><span class="NAME">coreModel.setCoreMaterialId</span><span class="PUNC">(</span><span class="NAME">materialId</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">materialId</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>145</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>146</span> 
<span class='line'>147</span> </span><span class="WHIT">					</span><span class="COMM">// calculate bounding boxes</span><span class="WHIT">
<span class='line'>148</span> </span><span class="WHIT">					</span><span class="NAME">coreModel.getCoreSkeleton</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">calculateBoundingBoxes</span><span class="PUNC">(</span><span class="NAME">coreModel</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>149</span> 
<span class='line'>150</span> </span><span class="WHIT">					</span><span class="COMM">// create a new model instance</span><span class="WHIT">
<span class='line'>151</span> </span><span class="WHIT">					</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">model</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalModel</span><span class="PUNC">(</span><span class="NAME">coreModel</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>152</span> 
<span class='line'>153</span> </span><span class="WHIT">					</span><span class="COMM">// attach all meshes to the model</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT">					</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">meshId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">meshId</span><span class="PUNC">&lt;</span><span class="NAME">cfg.meshes.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">meshId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT">						</span><span class="NAME">model.attachMesh</span><span class="PUNC">(</span><span class="NAME">meshId</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>157</span> 
<span class='line'>158</span> </span><span class="WHIT">					</span><span class="COMM">// set the material set of the whole model</span><span class="WHIT">
<span class='line'>159</span> </span><span class="WHIT">					</span><span class="NAME">model.setMaterialSet</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>160</span> 
<span class='line'>161</span> </span><span class="WHIT">					</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onload</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>162</span> </span><span class="WHIT">						</span><span class="NAME">callback.onload</span><span class="PUNC">(</span><span class="PUNC">{</span><span class="WHIT"> </span><span class="NAME">model</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">model</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">path</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">cfg.path</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scale</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">cfg.scale</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>163</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>164</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>165</span> 
<span class='line'>166</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">animationCB</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>167</span> </span><span class="WHIT">				</span><span class="NAME">animationCB.onload</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">coreAnimation</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>168</span> </span><span class="WHIT">					</span><span class="NAME">resources.animations</span><span class="PUNC">[</span><span class="NAME">url</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">coreAnimation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>169</span> </span><span class="WHIT">					</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">--</span><span class="NAME">resourceCount</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>170</span> </span><span class="WHIT">						</span><span class="NAME">setupModel</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>171</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>172</span> </span><span class="WHIT">				</span><span class="NAME">animationCB.onerror</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">code</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>173</span> </span><span class="WHIT">					</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>174</span> </span><span class="WHIT">						</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">code</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>175</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>176</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>177</span> 
<span class='line'>178</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">meshCB</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>179</span> </span><span class="WHIT">				</span><span class="NAME">meshCB.onload</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">coreMesh</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>180</span> </span><span class="WHIT">					</span><span class="NAME">resources.meshes</span><span class="PUNC">[</span><span class="NAME">url</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">coreMesh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>181</span> </span><span class="WHIT">					</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">--</span><span class="NAME">resourceCount</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>182</span> </span><span class="WHIT">						</span><span class="NAME">setupModel</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>183</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>184</span> </span><span class="WHIT">				</span><span class="NAME">meshCB.onerror</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">code</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>185</span> </span><span class="WHIT">					</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>186</span> </span><span class="WHIT">						</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">code</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>187</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>188</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>189</span> 
<span class='line'>190</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">materialCB</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>191</span> </span><span class="WHIT">				</span><span class="NAME">materialCB.onload</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">coreMaterial</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>192</span> </span><span class="WHIT">					</span><span class="NAME">resources.materials</span><span class="PUNC">[</span><span class="NAME">url</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">coreMaterial</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>193</span> </span><span class="WHIT">					</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">--</span><span class="NAME">resourceCount</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>194</span> </span><span class="WHIT">						</span><span class="NAME">setupModel</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>195</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>196</span> </span><span class="WHIT">				</span><span class="NAME">materialCB.onerror</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">code</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>197</span> </span><span class="WHIT">					</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>198</span> </span><span class="WHIT">						</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">code</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>199</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>200</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>201</span> 
<span class='line'>202</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">skeletonCB</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>203</span> </span><span class="WHIT">				</span><span class="NAME">skeletonCB.onload</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">coreSkeleton</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>204</span> </span><span class="WHIT">					</span><span class="NAME">resources.skeletons</span><span class="PUNC">[</span><span class="NAME">url</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">coreSkeleton</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>205</span> 
<span class='line'>206</span> </span><span class="WHIT">					</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">&lt;</span><span class="NAME">cfg.animations.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>207</span> </span><span class="WHIT">						</span><span class="NAME">Cal3D.CalLoader.loadCoreAnimationFromFile</span><span class="PUNC">(</span><span class="NAME">cfg.path</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">cfg.animations</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">coreSkeleton</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">animationCB</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>208</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>209</span> 
<span class='line'>210</span> </span><span class="WHIT">					</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">&lt;</span><span class="NAME">cfg.meshes.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>211</span> </span><span class="WHIT">						</span><span class="NAME">Cal3D.CalLoader.loadCoreMeshFromFile</span><span class="PUNC">(</span><span class="NAME">cfg.path</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">cfg.meshes</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">meshCB</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>212</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>213</span> 
<span class='line'>214</span> </span><span class="WHIT">					</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">&lt;</span><span class="NAME">cfg.materials.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>215</span> </span><span class="WHIT">						</span><span class="NAME">Cal3D.CalLoader.loadCoreMaterialFromFile</span><span class="PUNC">(</span><span class="NAME">cfg.path</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">cfg.materials</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">materialCB</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>216</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>217</span> 
<span class='line'>218</span> </span><span class="WHIT">					</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">--</span><span class="NAME">resourceCount</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>219</span> </span><span class="WHIT">						</span><span class="NAME">setupModel</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>220</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>221</span> </span><span class="WHIT">				</span><span class="NAME">skeletonCB.onerror</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">code</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>222</span> </span><span class="WHIT">					</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>223</span> </span><span class="WHIT">						</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">code</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>224</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>225</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>226</span> 
<span class='line'>227</span> </span><span class="WHIT">				</span><span class="NAME">Cal3D.CalLoader.loadCoreSkeletonFromFile</span><span class="PUNC">(</span><span class="NAME">cfg.path</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">cfg.skeletons</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">skeletonCB</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>228</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>229</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>230</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>231</span> 
<span class='line'>232</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onerror</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>233</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>234</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>235</span> </span><span class="WHIT">			</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>236</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>237</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>238</span> 
<span class='line'>239</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onprogress</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">evt</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>240</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onprogress</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>241</span> </span><span class="WHIT">			</span><span class="NAME">callback.onprogress</span><span class="PUNC">(</span><span class="NAME">evt.position</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">evt.totalSize</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>242</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>243</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>244</span> 
<span class='line'>245</span> </span><span class="WHIT">	</span><span class="NAME">xhr.send</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>246</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>247</span> 
<span class='line'>248</span> </span><span class="COMM">/**
<span class='line'>249</span> 	Load a core animation instance from a given url.&lt;br />
<span class='line'>250</span> 	@param {string} url The url where to load the core animation instance.
<span class='line'>251</span> 	@param {Cal3D.CalCoreSkeleton} skel The core skeleton instance the core animation is attached to. This parameter is optional.
<span class='line'>252</span> 	@param {object} callback An object which implements the loader callback interface to retrieve the core animation instance loaded and/or the error information and/or the loading progress information.
<span class='line'>253</span> */</span><span class="WHIT">
<span class='line'>254</span> </span><span class="NAME">Cal3D.CalLoader.loadCoreAnimationFromFile</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">skel</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">url.length</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>256</span> </span><span class="WHIT">		</span><span class="NAME">url.substring</span><span class="PUNC">(</span><span class="NAME">url.length</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url.length</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">toUpperCase</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.ANIMATION_XMLFILE_MAGIC</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>257</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalLoader.loadXmlCoreAnimation</span><span class="PUNC">(</span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">skel</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>258</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>259</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>260</span> 
<span class='line'>261</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">xhr</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">XMLHttpRequest</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>262</span> </span><span class="WHIT">	</span><span class="NAME">xhr.open</span><span class="PUNC">(</span><span class="STRN">'GET'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>263</span> </span><span class="WHIT">	</span><span class="NAME">xhr.overrideMimeType</span><span class="PUNC">(</span><span class="STRN">'text/plain; charset=x-user-defined'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>264</span> 
<span class='line'>265</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onreadystatechange</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>266</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.readyState</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>267</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.status</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">200</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">this.status</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>268</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreAnim</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.loadCoreAnimationFromData</span><span class="PUNC">(</span><span class="NAME">this.responseText</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">skel</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>269</span> </span><span class="WHIT">				</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">coreAnim</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>270</span> </span><span class="WHIT">					</span><span class="NAME">coreAnim.setFilename</span><span class="PUNC">(</span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>271</span> </span><span class="WHIT">					</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onload</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>272</span> </span><span class="WHIT">						</span><span class="NAME">callback.onload</span><span class="PUNC">(</span><span class="NAME">coreAnim</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>273</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>274</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>275</span> </span><span class="WHIT">				</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>276</span> </span><span class="WHIT">					</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>277</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>278</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>279</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>280</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>281</span> 
<span class='line'>282</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onerror</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>283</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>284</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>285</span> </span><span class="WHIT">			</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>286</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>287</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>288</span> 
<span class='line'>289</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onprogress</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">evt</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>290</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onprogress</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>291</span> </span><span class="WHIT">			</span><span class="NAME">callback.onprogress</span><span class="PUNC">(</span><span class="NAME">evt.position</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">evt.totalSize</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>292</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>293</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>294</span> 
<span class='line'>295</span> </span><span class="WHIT">	</span><span class="NAME">xhr.send</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>296</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>297</span> 
<span class='line'>298</span> </span><span class="COMM">/**
<span class='line'>299</span> 	Load a core animation instance from a given data buffer.&lt;br />
<span class='line'>300</span> 	@param {string} data The data buffer from which to load the core animation instance.
<span class='line'>301</span> 	@param {Cal3D.CalCoreSkeleton} skel The core skeleton instance the core animation is attached to. This parameter is optional.
<span class='line'>302</span> 	@returns {Cal3D.CalCoreAnimation} The core animation instance loaded; null if any error happened.
<span class='line'>303</span> */</span><span class="WHIT">
<span class='line'>304</span> </span><span class="NAME">Cal3D.CalLoader.loadCoreAnimationFromData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">skel</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>305</span> </span><span class="WHIT">	</span><span class="COMM">// check if this is a valid animation file</span><span class="WHIT">
<span class='line'>306</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">data.substring</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.ANIMATION_FILE_MAGIC</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>307</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>308</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>309</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>310</span> 
<span class='line'>311</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">datasource</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalBufferSource</span><span class="PUNC">(</span><span class="NAME">data.substring</span><span class="PUNC">(</span><span class="NUMB">4</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">data.length</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>312</span> </span><span class="WHIT">	</span><span class="WHIT">
<span class='line'>313</span> </span><span class="WHIT">	</span><span class="COMM">// check if the version is compatible with the library</span><span class="WHIT">
<span class='line'>314</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">version</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>315</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">isNaN</span><span class="PUNC">(</span><span class="NAME">version</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">version</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.EARLIEST_COMPATIBLE_FILE_VERSION</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>316</span> </span><span class="WHIT">		</span><span class="NAME">version</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.CURRENT_FILE_VERSION</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>317</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INCOMPATIBLE_FILE_VERSION</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>318</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>319</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>320</span> 
<span class='line'>321</span> </span><span class="WHIT">	</span><span class="COMM">// create a new core animation instance</span><span class="WHIT">
<span class='line'>322</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreAnimation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreAnimation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>323</span> 
<span class='line'>324</span> </span><span class="WHIT">	</span><span class="COMM">// get the duration of the core animation</span><span class="WHIT">
<span class='line'>325</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">duration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>326</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">isNaN</span><span class="PUNC">(</span><span class="NAME">duration</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>327</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>328</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>329</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>330</span> 
<span class='line'>331</span> </span><span class="WHIT">	</span><span class="COMM">// check for a valid duration</span><span class="WHIT">
<span class='line'>332</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">duration</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>333</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_ANIMATION_DURATION</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>334</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>335</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>336</span> 
<span class='line'>337</span> </span><span class="WHIT">	</span><span class="COMM">// set the duration in the core animation instance</span><span class="WHIT">
<span class='line'>338</span> </span><span class="WHIT">	</span><span class="NAME">coreAnimation.setDuration</span><span class="PUNC">(</span><span class="NAME">duration</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>339</span> 
<span class='line'>340</span> </span><span class="WHIT">	</span><span class="COMM">// read the number of tracks</span><span class="WHIT">
<span class='line'>341</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">trackCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>342</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">isNaN</span><span class="PUNC">(</span><span class="NAME">trackCount</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">trackCount</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>343</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>344</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>345</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>346</span> 
<span class='line'>347</span> </span><span class="WHIT">	</span><span class="COMM">// load all core tracks</span><span class="WHIT">
<span class='line'>348</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">trackId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">trackId</span><span class="PUNC">&lt;</span><span class="NAME">trackCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">trackId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>349</span> </span><span class="WHIT">		</span><span class="COMM">// load the core track</span><span class="WHIT">
<span class='line'>350</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreTrack</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.loadCoreTrack</span><span class="PUNC">(</span><span class="NAME">datasource</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">skel</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">duration</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>351</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">coreTrack</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>352</span> </span><span class="WHIT">			</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>353</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>354</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>355</span> 
<span class='line'>356</span> </span><span class="WHIT">		</span><span class="COMM">// add the core track to the core animation instance</span><span class="WHIT">
<span class='line'>357</span> </span><span class="WHIT">		</span><span class="NAME">coreAnimation.addCoreTrack</span><span class="PUNC">(</span><span class="NAME">coreTrack</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>358</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>359</span> 
<span class='line'>360</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">coreAnimation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>361</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>362</span> 
<span class='line'>363</span> </span><span class="COMM">/**
<span class='line'>364</span> 	Load a core material instance from a given url.&lt;br />
<span class='line'>365</span> 	@param {string} url The url where to load the core material instance.
<span class='line'>366</span> 	@param {object} callback An object which implements the loader callback interface to retrieve the core material instance loaded and/or the error information and/or the loading progress information.
<span class='line'>367</span> */</span><span class="WHIT">
<span class='line'>368</span> </span><span class="NAME">Cal3D.CalLoader.loadCoreMaterialFromFile</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>369</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">url.length</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>370</span> </span><span class="WHIT">		</span><span class="NAME">url.substring</span><span class="PUNC">(</span><span class="NAME">url.length</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url.length</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">toUpperCase</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.MATERIAL_XMLFILE_MAGIC</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>371</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalLoader.loadXmlCoreMaterial</span><span class="PUNC">(</span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>372</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>373</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>374</span> 
<span class='line'>375</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">xhr</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">XMLHttpRequest</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>376</span> </span><span class="WHIT">	</span><span class="NAME">xhr.open</span><span class="PUNC">(</span><span class="STRN">'GET'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>377</span> </span><span class="WHIT">	</span><span class="NAME">xhr.overrideMimeType</span><span class="PUNC">(</span><span class="STRN">'text/plain; charset=x-user-defined'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>378</span> 
<span class='line'>379</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onreadystatechange</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>380</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.readyState</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>381</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.status</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">200</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">this.status</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>382</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreMat</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.loadCoreMaterialFromData</span><span class="PUNC">(</span><span class="NAME">this.responseText</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>383</span> </span><span class="WHIT">				</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">coreMat</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>384</span> </span><span class="WHIT">					</span><span class="NAME">coreMat.setFilename</span><span class="PUNC">(</span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>385</span> </span><span class="WHIT">					</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onload</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>386</span> </span><span class="WHIT">						</span><span class="NAME">callback.onload</span><span class="PUNC">(</span><span class="NAME">coreMat</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>387</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>388</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>389</span> </span><span class="WHIT">				</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>390</span> </span><span class="WHIT">					</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>391</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>392</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>393</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>394</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>395</span> 
<span class='line'>396</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onerror</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>397</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>398</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>399</span> </span><span class="WHIT">			</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>400</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>401</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>402</span> 
<span class='line'>403</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onprogress</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">evt</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>404</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onprogress</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>405</span> </span><span class="WHIT">			</span><span class="NAME">callback.onprogress</span><span class="PUNC">(</span><span class="NAME">evt.position</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">evt.totalSize</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>406</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>407</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>408</span> 
<span class='line'>409</span> </span><span class="WHIT">	</span><span class="NAME">xhr.send</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>410</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>411</span> 
<span class='line'>412</span> </span><span class="COMM">/**
<span class='line'>413</span> 	Load a core material instance from a given data buffer.&lt;br />
<span class='line'>414</span> 	@param {string} data The data buffer from which to load the core material instance.
<span class='line'>415</span> 	@returns {Cal3D.CalCoreMaterial} The core material instance loaded; null if any error happened.
<span class='line'>416</span> */</span><span class="WHIT">
<span class='line'>417</span> </span><span class="NAME">Cal3D.CalLoader.loadCoreMaterialFromData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>418</span> </span><span class="WHIT">	</span><span class="COMM">// check if this is a valid material file</span><span class="WHIT">
<span class='line'>419</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">data.substring</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.MATERIAL_FILE_MAGIC</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>420</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>421</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="WHIT">
<span class='line'>422</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>423</span> 
<span class='line'>424</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">datasource</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalBufferSource</span><span class="PUNC">(</span><span class="NAME">data.substring</span><span class="PUNC">(</span><span class="NUMB">4</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">data.length</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>425</span> 
<span class='line'>426</span> </span><span class="WHIT">	</span><span class="COMM">// check if the version is compatible with the library</span><span class="WHIT">
<span class='line'>427</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">version</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>428</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">isNaN</span><span class="PUNC">(</span><span class="NAME">version</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">version</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.EARLIEST_COMPATIBLE_FILE_VERSION</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>429</span> </span><span class="WHIT">		</span><span class="NAME">version</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.CURRENT_FILE_VERSION</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>430</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INCOMPATIBLE_FILE_VERSION</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>431</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>432</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>433</span> 
<span class='line'>434</span> </span><span class="WHIT">	</span><span class="COMM">// allocate a new core material instance</span><span class="WHIT">
<span class='line'>435</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreMaterial</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreMaterial</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>436</span> 
<span class='line'>437</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">colorBuffer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>438</span> 
<span class='line'>439</span> </span><span class="WHIT">	</span><span class="COMM">// get the ambient color of the core material</span><span class="WHIT">
<span class='line'>440</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ambientColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreMaterial.Color</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>441</span> </span><span class="WHIT">	</span><span class="NAME">datasource.readBytes</span><span class="PUNC">(</span><span class="NAME">colorBuffer</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">colorBuffer.length</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>442</span> </span><span class="WHIT">	</span><span class="NAME">ambientColor.red</span><span class="WHIT">   </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">colorBuffer</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>443</span> </span><span class="WHIT">	</span><span class="NAME">ambientColor.green</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">colorBuffer</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>444</span> </span><span class="WHIT">	</span><span class="NAME">ambientColor.blue</span><span class="WHIT">  </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">colorBuffer</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>445</span> </span><span class="WHIT">	</span><span class="NAME">ambientColor.alpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">colorBuffer</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>446</span> 
<span class='line'>447</span> </span><span class="WHIT">	</span><span class="COMM">// get the diffuse color of the core material</span><span class="WHIT">
<span class='line'>448</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">diffuseColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreMaterial.Color</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>449</span> </span><span class="WHIT">	</span><span class="NAME">datasource.readBytes</span><span class="PUNC">(</span><span class="NAME">colorBuffer</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">colorBuffer.length</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>450</span> </span><span class="WHIT">	</span><span class="NAME">diffuseColor.red</span><span class="WHIT">   </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">colorBuffer</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>451</span> </span><span class="WHIT">	</span><span class="NAME">diffuseColor.green</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">colorBuffer</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>452</span> </span><span class="WHIT">	</span><span class="NAME">diffuseColor.blue</span><span class="WHIT">  </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">colorBuffer</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>453</span> </span><span class="WHIT">	</span><span class="NAME">diffuseColor.alpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">colorBuffer</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>454</span> 
<span class='line'>455</span> </span><span class="WHIT">	</span><span class="COMM">// get the specular color of the core material</span><span class="WHIT">
<span class='line'>456</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">specularColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreMaterial.Color</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>457</span> </span><span class="WHIT">	</span><span class="NAME">datasource.readBytes</span><span class="PUNC">(</span><span class="NAME">colorBuffer</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">colorBuffer.length</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>458</span> </span><span class="WHIT">	</span><span class="NAME">specularColor.red</span><span class="WHIT">   </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">colorBuffer</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>459</span> </span><span class="WHIT">	</span><span class="NAME">specularColor.green</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">colorBuffer</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>460</span> </span><span class="WHIT">	</span><span class="NAME">specularColor.blue</span><span class="WHIT">  </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">colorBuffer</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>461</span> </span><span class="WHIT">	</span><span class="NAME">specularColor.alpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">colorBuffer</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>462</span> 
<span class='line'>463</span> </span><span class="WHIT">	</span><span class="COMM">// get the shininess factor of the core material</span><span class="WHIT">
<span class='line'>464</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">shininess</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>465</span> 
<span class='line'>466</span> </span><span class="WHIT">	</span><span class="COMM">// check if an error happened</span><span class="WHIT">
<span class='line'>467</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">datasource.ok</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>468</span> </span><span class="WHIT">		</span><span class="NAME">datasource.setError</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>469</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>470</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>471</span> 
<span class='line'>472</span> </span><span class="WHIT">	</span><span class="COMM">// set the colors and the shininess</span><span class="WHIT">
<span class='line'>473</span> </span><span class="WHIT">	</span><span class="NAME">coreMaterial.setAmbientColor</span><span class="PUNC">(</span><span class="NAME">ambientColor</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>474</span> </span><span class="WHIT">	</span><span class="NAME">coreMaterial.setDiffuseColor</span><span class="PUNC">(</span><span class="NAME">diffuseColor</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>475</span> </span><span class="WHIT">	</span><span class="NAME">coreMaterial.setSpecularColor</span><span class="PUNC">(</span><span class="NAME">specularColor</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>476</span> </span><span class="WHIT">	</span><span class="NAME">coreMaterial.setShininess</span><span class="PUNC">(</span><span class="NAME">shininess</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>477</span> 
<span class='line'>478</span> </span><span class="WHIT">	</span><span class="COMM">// read the number of maps</span><span class="WHIT">
<span class='line'>479</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mapCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>480</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">isNaN</span><span class="PUNC">(</span><span class="NAME">mapCount</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">mapCount</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>481</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>482</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>483</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>484</span> 
<span class='line'>485</span> </span><span class="WHIT">	</span><span class="COMM">// reserve memory for all the material data</span><span class="WHIT">
<span class='line'>486</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">coreMaterial.reserve</span><span class="PUNC">(</span><span class="NAME">mapCount</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>487</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.MEMORY_ALLOCATION_FAILED</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>488</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>489</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>490</span> 
<span class='line'>491</span> </span><span class="WHIT">	</span><span class="COMM">// load all maps</span><span class="WHIT">
<span class='line'>492</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mapId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">mapId</span><span class="PUNC">&lt;</span><span class="NAME">mapCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">mapId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>493</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">map</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreMaterial.Map</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>494</span> 
<span class='line'>495</span> </span><span class="WHIT">		</span><span class="COMM">// read the filename of the map</span><span class="WHIT">
<span class='line'>496</span> </span><span class="WHIT">		</span><span class="NAME">map.filename</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>497</span> 
<span class='line'>498</span> </span><span class="WHIT">		</span><span class="COMM">// initialize the user data to null</span><span class="WHIT">
<span class='line'>499</span> </span><span class="WHIT">		</span><span class="NAME">map.userData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>500</span> 
<span class='line'>501</span> </span><span class="WHIT">		</span><span class="COMM">// check if an error happened</span><span class="WHIT">
<span class='line'>502</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">datasource.ok</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>503</span> </span><span class="WHIT">			</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>504</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>505</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>506</span> 
<span class='line'>507</span> </span><span class="WHIT">		</span><span class="COMM">// set map in the core material instance</span><span class="WHIT">
<span class='line'>508</span> </span><span class="WHIT">		</span><span class="NAME">coreMaterial.setMap</span><span class="PUNC">(</span><span class="NAME">mapId</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">map</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>509</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>510</span> 
<span class='line'>511</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">coreMaterial</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>512</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>513</span> 
<span class='line'>514</span> </span><span class="COMM">/**
<span class='line'>515</span> 	Load a core mesh instance from a given url.&lt;br />
<span class='line'>516</span> 	@param {string} url The url where to load the core mesh instance.
<span class='line'>517</span> 	@param {object} callback An object which implements the loader callback interface to retrieve the core mesh instance loaded and/or the error information and/or the loading progress information.
<span class='line'>518</span> */</span><span class="WHIT">
<span class='line'>519</span> </span><span class="NAME">Cal3D.CalLoader.loadCoreMeshFromFile</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>520</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">url.length</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>521</span> </span><span class="WHIT">		</span><span class="NAME">url.substring</span><span class="PUNC">(</span><span class="NAME">url.length</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url.length</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">toUpperCase</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.MESH_XMLFILE_MAGIC</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>522</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalLoader.loadXmlCoreMesh</span><span class="PUNC">(</span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>523</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>524</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>525</span> 
<span class='line'>526</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">xhr</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">XMLHttpRequest</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>527</span> </span><span class="WHIT">	</span><span class="NAME">xhr.open</span><span class="PUNC">(</span><span class="STRN">'GET'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>528</span> </span><span class="WHIT">	</span><span class="NAME">xhr.overrideMimeType</span><span class="PUNC">(</span><span class="STRN">'text/plain; charset=x-user-defined'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>529</span> 
<span class='line'>530</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onreadystatechange</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>531</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.readyState</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>532</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.status</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">200</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">this.status</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>533</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreMesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.loadCoreMeshFromData</span><span class="PUNC">(</span><span class="NAME">this.responseText</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>534</span> </span><span class="WHIT">				</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">coreMesh</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>535</span> </span><span class="WHIT">					</span><span class="NAME">coreMesh.setFilename</span><span class="PUNC">(</span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>536</span> </span><span class="WHIT">					</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onload</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>537</span> </span><span class="WHIT">						</span><span class="NAME">callback.onload</span><span class="PUNC">(</span><span class="NAME">coreMesh</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>538</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>539</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>540</span> </span><span class="WHIT">				</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>541</span> </span><span class="WHIT">					</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>542</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>543</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>544</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>545</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>546</span> 
<span class='line'>547</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onerror</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>548</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>549</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>550</span> </span><span class="WHIT">			</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>551</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>552</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>553</span> 
<span class='line'>554</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onprogress</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">evt</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>555</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onprogress</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>556</span> </span><span class="WHIT">			</span><span class="NAME">callback.onprogress</span><span class="PUNC">(</span><span class="NAME">evt.position</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">evt.totalSize</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>557</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>558</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>559</span> 
<span class='line'>560</span> </span><span class="WHIT">	</span><span class="NAME">xhr.send</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>561</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>562</span> 
<span class='line'>563</span> </span><span class="COMM">/**
<span class='line'>564</span> 	Load a core mesh instance from a given data buffer.&lt;br />
<span class='line'>565</span> 	@param {string} data The data buffer from which to load the core mesh instance.
<span class='line'>566</span> 	@returns {Cal3D.CalCoreMesh} The core mesh instance loaded; null if any error happened.
<span class='line'>567</span> */</span><span class="WHIT">
<span class='line'>568</span> </span><span class="NAME">Cal3D.CalLoader.loadCoreMeshFromData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>569</span> </span><span class="WHIT">	</span><span class="COMM">// check if this is a valid mesh file</span><span class="WHIT">
<span class='line'>570</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">data.substring</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.MESH_FILE_MAGIC</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>571</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>572</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="WHIT">
<span class='line'>573</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>574</span> 
<span class='line'>575</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">datasource</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalBufferSource</span><span class="PUNC">(</span><span class="NAME">data.substring</span><span class="PUNC">(</span><span class="NUMB">4</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">data.length</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>576</span> 
<span class='line'>577</span> </span><span class="WHIT">	</span><span class="COMM">// check if the version is compatible with the library</span><span class="WHIT">
<span class='line'>578</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">version</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>579</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">isNaN</span><span class="PUNC">(</span><span class="NAME">version</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">version</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.EARLIEST_COMPATIBLE_FILE_VERSION</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>580</span> </span><span class="WHIT">		</span><span class="NAME">version</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.CURRENT_FILE_VERSION</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>581</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INCOMPATIBLE_FILE_VERSION</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>582</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>583</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>584</span> 
<span class='line'>585</span> </span><span class="WHIT">	</span><span class="COMM">// get the number of submeshes</span><span class="WHIT">
<span class='line'>586</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">submeshCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>587</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">isNaN</span><span class="PUNC">(</span><span class="NAME">submeshCount</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>588</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>589</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="WHIT">
<span class='line'>590</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>591</span> 
<span class='line'>592</span> </span><span class="WHIT">	</span><span class="COMM">// create a new core mesh instance</span><span class="WHIT">
<span class='line'>593</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreMesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreMesh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>594</span> 
<span class='line'>595</span> </span><span class="WHIT">	</span><span class="COMM">// load all core submeshes</span><span class="WHIT">
<span class='line'>596</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">submeshId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">submeshId</span><span class="PUNC">&lt;</span><span class="NAME">submeshCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">submeshId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>597</span> </span><span class="WHIT">		</span><span class="COMM">// load the core submesh</span><span class="WHIT">
<span class='line'>598</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreSubmesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.loadCoreSubmesh</span><span class="PUNC">(</span><span class="NAME">datasource</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>599</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">coreSubmesh</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>600</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>601</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>602</span> 
<span class='line'>603</span> </span><span class="WHIT">		</span><span class="COMM">// add the core submesh to the core mesh instance</span><span class="WHIT">
<span class='line'>604</span> </span><span class="WHIT">		</span><span class="NAME">coreMesh.addCoreSubmesh</span><span class="PUNC">(</span><span class="NAME">coreSubmesh</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>605</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>606</span> 
<span class='line'>607</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">coreMesh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>608</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>609</span> 
<span class='line'>610</span> </span><span class="COMM">/**
<span class='line'>611</span> 	Load a core skeleton instance from a given url.&lt;br />
<span class='line'>612</span> 	@param {string} url The url where to load the core skeleton instance.
<span class='line'>613</span> 	@param {object} callback An object which implements the loader callback interface to retrieve the core skeleton instance loaded and/or the error information and/or the loading progress information.
<span class='line'>614</span> */</span><span class="WHIT">
<span class='line'>615</span> </span><span class="NAME">Cal3D.CalLoader.loadCoreSkeletonFromFile</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>616</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">url.length</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>617</span> </span><span class="WHIT">		</span><span class="NAME">url.substring</span><span class="PUNC">(</span><span class="NAME">url.length</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url.length</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">toUpperCase</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.SKELETON_XMLFILE_MAGIC</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>618</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalLoader.loadXmlCoreSkeleton</span><span class="PUNC">(</span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>619</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>620</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>621</span> 
<span class='line'>622</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">xhr</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">XMLHttpRequest</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>623</span> </span><span class="WHIT">	</span><span class="NAME">xhr.open</span><span class="PUNC">(</span><span class="STRN">'GET'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>624</span> </span><span class="WHIT">	</span><span class="NAME">xhr.overrideMimeType</span><span class="PUNC">(</span><span class="STRN">'text/plain; charset=x-user-defined'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>625</span> 
<span class='line'>626</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onreadystatechange</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>627</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.readyState</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>628</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.status</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">200</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">this.status</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>629</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreSkeleton</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.loadCoreSkeletonFromData</span><span class="PUNC">(</span><span class="NAME">this.responseText</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>630</span> </span><span class="WHIT">				</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">coreSkeleton</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>631</span> </span><span class="WHIT">					</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onload</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>632</span> </span><span class="WHIT">						</span><span class="NAME">callback.onload</span><span class="PUNC">(</span><span class="NAME">coreSkeleton</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>633</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>634</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>635</span> </span><span class="WHIT">				</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>636</span> </span><span class="WHIT">					</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>637</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>638</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>639</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>640</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>641</span> 
<span class='line'>642</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onerror</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>643</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>644</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>645</span> </span><span class="WHIT">			</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>646</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>647</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>648</span> 
<span class='line'>649</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onprogress</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">evt</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>650</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onprogress</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>651</span> </span><span class="WHIT">			</span><span class="NAME">callback.onprogress</span><span class="PUNC">(</span><span class="NAME">evt.position</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">evt.totalSize</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>652</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>653</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>654</span> 
<span class='line'>655</span> </span><span class="WHIT">	</span><span class="NAME">xhr.send</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>656</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>657</span> 
<span class='line'>658</span> </span><span class="COMM">/**
<span class='line'>659</span> 	Load a core skeleton instance from a given data buffer.&lt;br />
<span class='line'>660</span> 	@param {string} data The data buffer from which to load the core skeleton instance.
<span class='line'>661</span> 	@returns {Cal3D.CalCoreMesh} The core skeleton instance loaded; null if any error happened.
<span class='line'>662</span> */</span><span class="WHIT">
<span class='line'>663</span> </span><span class="NAME">Cal3D.CalLoader.loadCoreSkeletonFromData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>664</span> </span><span class="WHIT">	</span><span class="COMM">// check if this is a valid skeleton file</span><span class="WHIT">
<span class='line'>665</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">data.substring</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.SKELETON_FILE_MAGIC</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>666</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>667</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="WHIT">
<span class='line'>668</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>669</span> 
<span class='line'>670</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">datasource</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalBufferSource</span><span class="PUNC">(</span><span class="NAME">data.substring</span><span class="PUNC">(</span><span class="NUMB">4</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">data.length</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>671</span> 
<span class='line'>672</span> </span><span class="WHIT">	</span><span class="COMM">// check if the version is compatible with the library</span><span class="WHIT">
<span class='line'>673</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">version</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>674</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">isNaN</span><span class="PUNC">(</span><span class="NAME">version</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">version</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.EARLIEST_COMPATIBLE_FILE_VERSION</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>675</span> </span><span class="WHIT">		</span><span class="NAME">version</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.CURRENT_FILE_VERSION</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>676</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INCOMPATIBLE_FILE_VERSION</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>677</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>678</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>679</span> 
<span class='line'>680</span> </span><span class="WHIT">	</span><span class="COMM">// read the number of bones</span><span class="WHIT">
<span class='line'>681</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">boneCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>682</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">isNaN</span><span class="PUNC">(</span><span class="NAME">boneCount</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">boneCount</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>683</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>684</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="WHIT">
<span class='line'>685</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>686</span> 
<span class='line'>687</span> </span><span class="WHIT">	</span><span class="COMM">// allocate a new core skeleton instance</span><span class="WHIT">
<span class='line'>688</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreSkeleton</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreSkeleton</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>689</span> 
<span class='line'>690</span> </span><span class="WHIT">	</span><span class="COMM">// load all core bones</span><span class="WHIT">
<span class='line'>691</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">boneId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">boneId</span><span class="PUNC">&lt;</span><span class="NAME">boneCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">boneId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>692</span> </span><span class="WHIT">		</span><span class="COMM">// load the core bone</span><span class="WHIT">
<span class='line'>693</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreBone</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.loadCoreBones</span><span class="PUNC">(</span><span class="NAME">datasource</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>694</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">coreBone</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>695</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>696</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>697</span> 
<span class='line'>698</span> </span><span class="WHIT">		</span><span class="COMM">// set the core skeleton of the core bone instance</span><span class="WHIT">
<span class='line'>699</span> </span><span class="WHIT">		</span><span class="NAME">coreBone.setCoreSkeleton</span><span class="PUNC">(</span><span class="NAME">coreSkeleton</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>700</span> 
<span class='line'>701</span> </span><span class="WHIT">		</span><span class="COMM">// add the core bone to the core skeleton instance</span><span class="WHIT">
<span class='line'>702</span> </span><span class="WHIT">		</span><span class="NAME">coreSkeleton.addCoreBone</span><span class="PUNC">(</span><span class="NAME">coreBone</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>703</span> 
<span class='line'>704</span> </span><span class="WHIT">		</span><span class="COMM">// add a core skeleton mapping of the bone's name for quick reference later</span><span class="WHIT">
<span class='line'>705</span> </span><span class="WHIT">		</span><span class="NAME">coreSkeleton.mapCoreBoneName</span><span class="PUNC">(</span><span class="NAME">boneId</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">coreBone.getName</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>706</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>707</span> 
<span class='line'>708</span> </span><span class="WHIT">	</span><span class="COMM">// calculate state of the core skeleton</span><span class="WHIT">
<span class='line'>709</span> </span><span class="WHIT">	</span><span class="NAME">coreSkeleton.calculateState</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>710</span> 
<span class='line'>711</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">coreSkeleton</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>712</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>713</span> 
<span class='line'>714</span> </span><span class="COMM">/**
<span class='line'>715</span> 	@private
<span class='line'>716</span> */</span><span class="WHIT">
<span class='line'>717</span> </span><span class="NAME">Cal3D.CalLoader.loadCoreBones</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">datasource</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>718</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">datasource.ok</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>719</span> </span><span class="WHIT">		</span><span class="NAME">datasource.setError</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>720</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>721</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>722</span> 
<span class='line'>723</span> </span><span class="WHIT">	</span><span class="COMM">// read the name of the bone</span><span class="WHIT">
<span class='line'>724</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">name</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readString</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>725</span> 
<span class='line'>726</span> </span><span class="WHIT">	</span><span class="COMM">// get the translation of the bone</span><span class="WHIT">
<span class='line'>727</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ty</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tz</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>728</span> </span><span class="WHIT">	</span><span class="NAME">tx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>729</span> </span><span class="WHIT">	</span><span class="NAME">ty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>730</span> </span><span class="WHIT">	</span><span class="NAME">tz</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>731</span> 
<span class='line'>732</span> </span><span class="WHIT">	</span><span class="COMM">// get the rotation of the bone</span><span class="WHIT">
<span class='line'>733</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ry</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rw</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>734</span> </span><span class="WHIT">	</span><span class="NAME">rx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>735</span> </span><span class="WHIT">	</span><span class="NAME">ry</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>736</span> </span><span class="WHIT">	</span><span class="NAME">rz</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>737</span> </span><span class="WHIT">	</span><span class="NAME">rw</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>738</span> 
<span class='line'>739</span> </span><span class="WHIT">	</span><span class="COMM">// get the bone space translation of the bone</span><span class="WHIT">
<span class='line'>740</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">txBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tyBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tzBoneSpace</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>741</span> </span><span class="WHIT">	</span><span class="NAME">txBoneSpace</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>742</span> </span><span class="WHIT">	</span><span class="NAME">tyBoneSpace</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>743</span> </span><span class="WHIT">	</span><span class="NAME">tzBoneSpace</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>744</span> 
<span class='line'>745</span> </span><span class="WHIT">	</span><span class="COMM">// get the bone space rotation of the bone</span><span class="WHIT">
<span class='line'>746</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rxBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ryBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rzBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rwBoneSpace</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>747</span> </span><span class="WHIT">	</span><span class="NAME">rxBoneSpace</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>748</span> </span><span class="WHIT">	</span><span class="NAME">ryBoneSpace</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>749</span> </span><span class="WHIT">	</span><span class="NAME">rzBoneSpace</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>750</span> </span><span class="WHIT">	</span><span class="NAME">rwBoneSpace</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>751</span> 
<span class='line'>752</span> </span><span class="WHIT">	</span><span class="COMM">// get the parent bone id</span><span class="WHIT">
<span class='line'>753</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">parentId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>754</span> 
<span class='line'>755</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rot</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalQuaternion</span><span class="PUNC">(</span><span class="NAME">rx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ry</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rw</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>756</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rotbs</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalQuaternion</span><span class="PUNC">(</span><span class="NAME">rxBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ryBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rzBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rwBoneSpace</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>757</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">trans</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalVector</span><span class="PUNC">(</span><span class="NAME">tx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ty</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tz</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>758</span> 
<span class='line'>759</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Cal3D.CalLoader.loadingMode</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.LOADER_ROTATE_X_AXIS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>760</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">parentId</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT"> </span><span class="COMM">// only root bone necessary</span><span class="WHIT">
<span class='line'>761</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x_axis_90</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalQuaternion</span><span class="PUNC">(</span><span class="NUMB">0.7071067811</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.7071067811</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>762</span> </span><span class="WHIT">			</span><span class="COMM">// root bone must have quaternion rotated</span><span class="WHIT">
<span class='line'>763</span> </span><span class="WHIT">			</span><span class="NAME">rot.multQuaternionLocal</span><span class="PUNC">(</span><span class="NAME">x_axis_90</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>764</span> </span><span class="WHIT">			</span><span class="COMM">// root bone must have translation rotated also</span><span class="WHIT">
<span class='line'>765</span> </span><span class="WHIT">			</span><span class="NAME">trans.multQuaternionLocal</span><span class="PUNC">(</span><span class="NAME">x_axis_90</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>766</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>767</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>768</span> 
<span class='line'>769</span> 
<span class='line'>770</span> </span><span class="WHIT">	</span><span class="COMM">// check if an error happened</span><span class="WHIT">
<span class='line'>771</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">datasource.ok</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>772</span> </span><span class="WHIT">		</span><span class="NAME">datasource.setError</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>773</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>774</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>775</span> 
<span class='line'>776</span> </span><span class="WHIT">	</span><span class="COMM">// create a new core bone instance</span><span class="WHIT">
<span class='line'>777</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreBone</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreBone</span><span class="PUNC">(</span><span class="NAME">name</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>778</span> 
<span class='line'>779</span> </span><span class="WHIT">	</span><span class="COMM">// set the parent of the bone</span><span class="WHIT">
<span class='line'>780</span> </span><span class="WHIT">	</span><span class="NAME">coreBone.setParentId</span><span class="PUNC">(</span><span class="NAME">parentId</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>781</span> 
<span class='line'>782</span> </span><span class="WHIT">	</span><span class="COMM">// set all attributes of the bone</span><span class="WHIT">
<span class='line'>783</span> </span><span class="WHIT">	</span><span class="NAME">coreBone.setTranslation</span><span class="PUNC">(</span><span class="NAME">trans</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>784</span> </span><span class="WHIT">	</span><span class="NAME">coreBone.setRotation</span><span class="PUNC">(</span><span class="NAME">rot</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>785</span> </span><span class="WHIT">	</span><span class="NAME">coreBone.setTranslationBoneSpace</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalVector</span><span class="PUNC">(</span><span class="NAME">txBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tyBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tzBoneSpace</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>786</span> </span><span class="WHIT">	</span><span class="NAME">coreBone.setRotationBoneSpace</span><span class="PUNC">(</span><span class="NAME">rotbs</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>787</span> 
<span class='line'>788</span> </span><span class="WHIT">	</span><span class="COMM">// read the number of children</span><span class="WHIT">
<span class='line'>789</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">childCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>790</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">isNaN</span><span class="PUNC">(</span><span class="NAME">childCount</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">childCount</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>791</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>792</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>793</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>794</span> 
<span class='line'>795</span> </span><span class="WHIT">	</span><span class="COMM">// load all children ids</span><span class="WHIT">
<span class='line'>796</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">childCount</span><span class="PUNC">></span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">childCount</span><span class="PUNC">--</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>797</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">childId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>798</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">isNaN</span><span class="PUNC">(</span><span class="NAME">childId</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">childId</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>799</span> </span><span class="WHIT">			</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>800</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>801</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>802</span> 
<span class='line'>803</span> </span><span class="WHIT">		</span><span class="NAME">coreBone.addChildId</span><span class="PUNC">(</span><span class="NAME">childId</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>804</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>805</span> 
<span class='line'>806</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">coreBone</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>807</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>808</span> 
<span class='line'>809</span> </span><span class="COMM">/**
<span class='line'>810</span> 	@private
<span class='line'>811</span> */</span><span class="WHIT">
<span class='line'>812</span> </span><span class="NAME">Cal3D.CalLoader.loadCoreKeyframe</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">datasource</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>813</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">datasource.ok</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>814</span> </span><span class="WHIT">		</span><span class="NAME">datasource.setError</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>815</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>816</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>817</span> 
<span class='line'>818</span> </span><span class="WHIT">	</span><span class="COMM">// get the time of the keyframe</span><span class="WHIT">
<span class='line'>819</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">time</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>820</span> 
<span class='line'>821</span> </span><span class="WHIT">	</span><span class="COMM">// get the translation of the bone</span><span class="WHIT">
<span class='line'>822</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ty</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tz</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>823</span> </span><span class="WHIT">	</span><span class="NAME">tx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>824</span> </span><span class="WHIT">	</span><span class="NAME">ty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>825</span> </span><span class="WHIT">	</span><span class="NAME">tz</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>826</span> 
<span class='line'>827</span> </span><span class="WHIT">	</span><span class="COMM">// get the rotation of the bone</span><span class="WHIT">
<span class='line'>828</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ry</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rw</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>829</span> </span><span class="WHIT">	</span><span class="NAME">rx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>830</span> </span><span class="WHIT">	</span><span class="NAME">ry</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>831</span> </span><span class="WHIT">	</span><span class="NAME">rz</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>832</span> </span><span class="WHIT">	</span><span class="NAME">rw</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>833</span> 
<span class='line'>834</span> </span><span class="WHIT">	</span><span class="COMM">// check if an error happened</span><span class="WHIT">
<span class='line'>835</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">datasource.ok</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>836</span> </span><span class="WHIT">		</span><span class="NAME">datasource.setError</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>837</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>838</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>839</span> 
<span class='line'>840</span> </span><span class="WHIT">	</span><span class="COMM">// create a new core keyframe instance</span><span class="WHIT">
<span class='line'>841</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreKeyframe</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreKeyframe</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>842</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">coreKeyframe.create</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT">	</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>843</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>844</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>845</span> </span><span class="WHIT">	</span><span class="COMM">// set all attributes of the keyframe</span><span class="WHIT">
<span class='line'>846</span> </span><span class="WHIT">	</span><span class="NAME">coreKeyframe.setTime</span><span class="PUNC">(</span><span class="NAME">time</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>847</span> </span><span class="WHIT">	</span><span class="NAME">coreKeyframe.setTranslation</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalVector</span><span class="PUNC">(</span><span class="NAME">tx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ty</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tz</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>848</span> </span><span class="WHIT">	</span><span class="NAME">coreKeyframe.setRotation</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalQuaternion</span><span class="PUNC">(</span><span class="NAME">rx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ry</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rw</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>849</span> 
<span class='line'>850</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">coreKeyframe</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>851</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>852</span> 
<span class='line'>853</span> </span><span class="COMM">/**
<span class='line'>854</span> 	@private
<span class='line'>855</span> */</span><span class="WHIT">
<span class='line'>856</span> </span><span class="NAME">Cal3D.CalLoader.loadCoreSubmesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">datasource</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>857</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">datasource.ok</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>858</span> </span><span class="WHIT">		</span><span class="NAME">datasource.setError</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>859</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>860</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>861</span> 
<span class='line'>862</span> </span><span class="WHIT">	</span><span class="COMM">// get the material thread id of the submesh</span><span class="WHIT">
<span class='line'>863</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreMaterialThreadId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>864</span> 
<span class='line'>865</span> </span><span class="WHIT">	</span><span class="COMM">// get the number of vertices</span><span class="WHIT">
<span class='line'>866</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vertexCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>867</span> 
<span class='line'>868</span> </span><span class="WHIT">	</span><span class="COMM">// get the number of faces</span><span class="WHIT">
<span class='line'>869</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">faceCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>870</span> 
<span class='line'>871</span> </span><span class="WHIT">	</span><span class="COMM">// get the number of level-of-details</span><span class="WHIT">
<span class='line'>872</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">lodCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>873</span> 
<span class='line'>874</span> </span><span class="WHIT">	</span><span class="COMM">// get the number of springs</span><span class="WHIT">
<span class='line'>875</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">springCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>876</span> 
<span class='line'>877</span> </span><span class="WHIT">	</span><span class="COMM">// get the number of texture coordinates per vertex</span><span class="WHIT">
<span class='line'>878</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">textureCoordinateCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>879</span> 
<span class='line'>880</span> </span><span class="WHIT">	</span><span class="COMM">// check if an error happened</span><span class="WHIT">
<span class='line'>881</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">datasource.ok</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>882</span> </span><span class="WHIT">		</span><span class="NAME">datasource.setError</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>883</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>884</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>885</span> 
<span class='line'>886</span> </span><span class="WHIT">	</span><span class="COMM">// allocate a new core submesh instance</span><span class="WHIT">
<span class='line'>887</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreSubmesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreSubmesh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>888</span> 
<span class='line'>889</span> </span><span class="WHIT">	</span><span class="COMM">// set the LOD step count</span><span class="WHIT">
<span class='line'>890</span> </span><span class="WHIT">	</span><span class="NAME">coreSubmesh.setLodCount</span><span class="PUNC">(</span><span class="NAME">lodCount</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>891</span> 
<span class='line'>892</span> </span><span class="WHIT">	</span><span class="COMM">// set the core material id</span><span class="WHIT">
<span class='line'>893</span> </span><span class="WHIT">	</span><span class="NAME">coreSubmesh.setCoreMaterialThreadId</span><span class="PUNC">(</span><span class="NAME">coreMaterialThreadId</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>894</span> 
<span class='line'>895</span> </span><span class="WHIT">	</span><span class="COMM">// reserve memory for all the submesh data</span><span class="WHIT">
<span class='line'>896</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">coreSubmesh.reserve</span><span class="PUNC">(</span><span class="NAME">vertexCount</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">textureCoordinateCount</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">faceCount</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">springCount</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>897</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.MEMORY_ALLOCATION_FAILED</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>898</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>899</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>900</span> 
<span class='line'>901</span> </span><span class="WHIT">	</span><span class="COMM">// load the tangent space enable flags.</span><span class="WHIT">
<span class='line'>902</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">textureCoordinateId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">textureCoordinateId</span><span class="PUNC">&lt;</span><span class="NAME">textureCoordinateCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">textureCoordinateId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>903</span> </span><span class="WHIT">		</span><span class="NAME">coreSubmesh.enableTangents</span><span class="PUNC">(</span><span class="NAME">textureCoordinateId</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>904</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>905</span> 
<span class='line'>906</span> </span><span class="WHIT">	</span><span class="COMM">// load all vertices and their influences</span><span class="WHIT">
<span class='line'>907</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vertexId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">vertexId</span><span class="PUNC">&lt;</span><span class="NAME">vertexCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">vertexId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>908</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vertex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreSubmesh.Vertex</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>909</span> 
<span class='line'>910</span> </span><span class="WHIT">		</span><span class="COMM">// load data of the vertex</span><span class="WHIT">
<span class='line'>911</span> </span><span class="WHIT">		</span><span class="NAME">vertex.position.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>912</span> </span><span class="WHIT">		</span><span class="NAME">vertex.position.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>913</span> </span><span class="WHIT">		</span><span class="NAME">vertex.position.z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>914</span> </span><span class="WHIT">		</span><span class="NAME">vertex.normal.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>915</span> </span><span class="WHIT">		</span><span class="NAME">vertex.normal.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>916</span> </span><span class="WHIT">		</span><span class="NAME">vertex.normal.z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>917</span> </span><span class="WHIT">		</span><span class="NAME">vertex.collapseId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>918</span> </span><span class="WHIT">		</span><span class="NAME">vertex.faceCollapseCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>919</span> 
<span class='line'>920</span> </span><span class="WHIT">		</span><span class="COMM">// check if an error happened</span><span class="WHIT">
<span class='line'>921</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">datasource.ok</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>922</span> </span><span class="WHIT">			</span><span class="NAME">datasource.setError</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>923</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>924</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>925</span> 
<span class='line'>926</span> </span><span class="WHIT">		</span><span class="COMM">// load all texture coordinates of the vertex</span><span class="WHIT">
<span class='line'>927</span> </span><span class="WHIT">		</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vartextureCoordinateId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">textureCoordinateId</span><span class="PUNC">&lt;</span><span class="NAME">textureCoordinateCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">textureCoordinateId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>928</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">textureCoordinate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreSubmesh.TextureCoordinate</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>929</span> 
<span class='line'>930</span> </span><span class="WHIT">			</span><span class="COMM">// load the texture coordinate</span><span class="WHIT">
<span class='line'>931</span> </span><span class="WHIT">			</span><span class="NAME">textureCoordinate.u</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>932</span> </span><span class="WHIT">			</span><span class="NAME">textureCoordinate.v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>933</span> 
<span class='line'>934</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalLoader.loadingMode</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.LOADER_INVERT_V_COORD</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>935</span> </span><span class="WHIT">				</span><span class="NAME">textureCoordinate.v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">textureCoordinate.v</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>936</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>937</span> 
<span class='line'>938</span> </span><span class="WHIT">			</span><span class="COMM">// check if an error happened</span><span class="WHIT">
<span class='line'>939</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">datasource.ok</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>940</span> </span><span class="WHIT">				</span><span class="NAME">datasource.setError</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>941</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>942</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>943</span> 
<span class='line'>944</span> </span><span class="WHIT">			</span><span class="COMM">// set texture coordinate in the core submesh instance</span><span class="WHIT">
<span class='line'>945</span> </span><span class="WHIT">			</span><span class="NAME">coreSubmesh.setTextureCoordinate</span><span class="PUNC">(</span><span class="NAME">vertexId</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">textureCoordinateId</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">textureCoordinate</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>946</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>947</span> 
<span class='line'>948</span> </span><span class="WHIT">		</span><span class="COMM">// get the number of influences</span><span class="WHIT">
<span class='line'>949</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">influenceCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>950</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">isNaN</span><span class="PUNC">(</span><span class="NAME">influenceCount</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">influenceCount</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>951</span> </span><span class="WHIT">			</span><span class="NAME">datasource.setError</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>952</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>953</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>954</span> 
<span class='line'>955</span> </span><span class="WHIT">		</span><span class="COMM">// load all influences of the vertex</span><span class="WHIT">
<span class='line'>956</span> </span><span class="WHIT">		</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">influenceId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">influenceId</span><span class="PUNC">&lt;</span><span class="NAME">influenceCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">influenceId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>957</span> </span><span class="WHIT">			</span><span class="COMM">// load data of the influence</span><span class="WHIT">
<span class='line'>958</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">influence</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreSubmesh.Influence</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>959</span> </span><span class="WHIT">			</span><span class="NAME">influence.boneId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>960</span> </span><span class="WHIT">			</span><span class="NAME">influence.weight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>961</span> </span><span class="WHIT">			</span><span class="NAME">vertex.vectorInfluence.push</span><span class="PUNC">(</span><span class="NAME">influence</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>962</span> 
<span class='line'>963</span> </span><span class="WHIT">			</span><span class="COMM">// check if an error happened</span><span class="WHIT">
<span class='line'>964</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">datasource.ok</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>965</span> </span><span class="WHIT">				</span><span class="NAME">datasource.setError</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>966</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>967</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>968</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>969</span> 
<span class='line'>970</span> </span><span class="WHIT">		</span><span class="COMM">// set vertex in the core submesh instance</span><span class="WHIT">
<span class='line'>971</span> </span><span class="WHIT">		</span><span class="NAME">coreSubmesh.setVertex</span><span class="PUNC">(</span><span class="NAME">vertexId</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">vertex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>972</span> 
<span class='line'>973</span> </span><span class="WHIT">		</span><span class="COMM">// load the physical property of the vertex if there are springs in the core submesh</span><span class="WHIT">
<span class='line'>974</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">springCount</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>975</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">physicalProperty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreSubmesh.PhysicalProperty</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>976</span> 
<span class='line'>977</span> </span><span class="WHIT">			</span><span class="COMM">// load data of the physical property</span><span class="WHIT">
<span class='line'>978</span> </span><span class="WHIT">			</span><span class="NAME">physicalProperty.weight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>979</span> 
<span class='line'>980</span> </span><span class="WHIT">			</span><span class="COMM">// check if an error happened</span><span class="WHIT">
<span class='line'>981</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">datasource.ok</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>982</span> </span><span class="WHIT">				</span><span class="NAME">datasource.setError</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>983</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>984</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>985</span> 
<span class='line'>986</span> </span><span class="WHIT">			</span><span class="COMM">// set the physical property in the core submesh instance</span><span class="WHIT">
<span class='line'>987</span> </span><span class="WHIT">			</span><span class="NAME">coreSubmesh.setPhysicalProperty</span><span class="PUNC">(</span><span class="NAME">vertexId</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">physicalProperty</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>988</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>989</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>990</span> 
<span class='line'>991</span> </span><span class="WHIT">	</span><span class="COMM">// load all springs</span><span class="WHIT">
<span class='line'>992</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">springId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">springId</span><span class="PUNC">&lt;</span><span class="NAME">springCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">springId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>993</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">spring</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreSubmesh.Spring</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>994</span> 
<span class='line'>995</span> </span><span class="WHIT">		</span><span class="COMM">// load data of the spring</span><span class="WHIT">
<span class='line'>996</span> </span><span class="WHIT">		</span><span class="NAME">spring.vertexId</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>997</span> </span><span class="WHIT">		</span><span class="NAME">spring.vertexId</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>998</span> </span><span class="WHIT">		</span><span class="NAME">spring.springCoefficient</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>999</span> </span><span class="WHIT">		</span><span class="NAME">spring.idleLength</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readFloat</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1000</span> 
<span class='line'>1001</span> </span><span class="WHIT">		</span><span class="COMM">// check if an error happened</span><span class="WHIT">
<span class='line'>1002</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">datasource.ok</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1003</span> </span><span class="WHIT">			</span><span class="NAME">datasource.setError</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1004</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1005</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1006</span> 
<span class='line'>1007</span> </span><span class="WHIT">		</span><span class="COMM">// set spring in the core submesh instance</span><span class="WHIT">
<span class='line'>1008</span> </span><span class="WHIT">		</span><span class="NAME">coreSubmesh.setSpring</span><span class="PUNC">(</span><span class="NAME">springId</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">spring</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1009</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1010</span> 
<span class='line'>1011</span> 
<span class='line'>1012</span> </span><span class="WHIT">	</span><span class="COMM">// load all faces</span><span class="WHIT">
<span class='line'>1013</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">justOnce</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1014</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">flipModel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1015</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">faceId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">faceId</span><span class="PUNC">&lt;</span><span class="NAME">faceCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">faceId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1016</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">face</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreSubmesh.Face</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1017</span> 
<span class='line'>1018</span> </span><span class="WHIT">		</span><span class="COMM">// load data of the face</span><span class="WHIT">
<span class='line'>1019</span> </span><span class="WHIT">		</span><span class="NAME">face.vertexId</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1020</span> </span><span class="WHIT">		</span><span class="NAME">face.vertexId</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1021</span> </span><span class="WHIT">		</span><span class="NAME">face.vertexId</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1022</span> 
<span class='line'>1023</span> </span><span class="WHIT">		</span><span class="COMM">// check if an error happened</span><span class="WHIT">
<span class='line'>1024</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">datasource.ok</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1025</span> </span><span class="WHIT">			</span><span class="NAME">datasource.setError</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1026</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1027</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1028</span> 
<span class='line'>1029</span> </span><span class="WHIT">		</span><span class="COMM">// check if left-handed coord system is used by the object</span><span class="WHIT">
<span class='line'>1030</span> </span><span class="WHIT">		</span><span class="COMM">// can be done only once since the object has one system for all faces</span><span class="WHIT">
<span class='line'>1031</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">justOnce</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1032</span> </span><span class="WHIT">			</span><span class="COMM">// get vertexes of first face</span><span class="WHIT">
<span class='line'>1033</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vectorVertex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">coreSubmesh.getVectorVertex</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1034</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">v1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vectorVertex</span><span class="PUNC">[</span><span class="NAME">face.vertexId</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1035</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">v2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vectorVertex</span><span class="PUNC">[</span><span class="NAME">face.vertexId</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1036</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">v3</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vectorVertex</span><span class="PUNC">[</span><span class="NAME">face.vertexId</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1037</span> 
<span class='line'>1038</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">point1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalVector</span><span class="PUNC">(</span><span class="NAME">v1.position</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1039</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">point2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalVector</span><span class="PUNC">(</span><span class="NAME">v2.position</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1040</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">point3</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalVector</span><span class="PUNC">(</span><span class="NAME">v3.position</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1041</span> 
<span class='line'>1042</span> </span><span class="WHIT">			</span><span class="COMM">// gets vectors (v1-v2) and (v3-v2)</span><span class="WHIT">
<span class='line'>1043</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vect1</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.vectorSub</span><span class="PUNC">(</span><span class="NAME">point1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">point2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1044</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vect2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.vectorSub</span><span class="PUNC">(</span><span class="NAME">point3</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">point2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1045</span> 
<span class='line'>1046</span> </span><span class="WHIT">			</span><span class="COMM">// calculates normal of face</span><span class="WHIT">
<span class='line'>1047</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">cross</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.vectorCross</span><span class="PUNC">(</span><span class="NAME">vect1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">vect2</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1048</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">faceNormal</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.vectorScalarDiv</span><span class="PUNC">(</span><span class="NAME">cross</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cross.length</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1049</span> 
<span class='line'>1050</span> </span><span class="WHIT">			</span><span class="COMM">// compare the calculated normal with the normal of a vertex</span><span class="WHIT">
<span class='line'>1051</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">maxNorm</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalVector</span><span class="PUNC">(</span><span class="NAME">v1.normal</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1052</span> 
<span class='line'>1053</span> </span><span class="WHIT">			</span><span class="COMM">// if the two vectors point to the same direction then the poly needs flipping</span><span class="WHIT">
<span class='line'>1054</span> </span><span class="WHIT">			</span><span class="COMM">// that is if the dot product > 0 it needs flipping</span><span class="WHIT">
<span class='line'>1055</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Cal3D.vectorDot</span><span class="PUNC">(</span><span class="NAME">faceNormal</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">maxNorm</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1056</span> </span><span class="WHIT">				</span><span class="NAME">flipModel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1057</span> 
<span class='line'>1058</span> </span><span class="WHIT">			</span><span class="COMM">// flip the winding order if the loading flags request it</span><span class="WHIT">
<span class='line'>1059</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Cal3D.CalLoader.loadingMode</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.LOADER_FLIP_WINDING</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1060</span> </span><span class="WHIT">				</span><span class="NAME">flipModel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">!</span><span class="NAME">flipModel</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1061</span> 
<span class='line'>1062</span> </span><span class="WHIT">			</span><span class="NAME">justOnce</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1063</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1064</span> 
<span class='line'>1065</span> 
<span class='line'>1066</span> </span><span class="WHIT">		</span><span class="COMM">// flip if needed</span><span class="WHIT">
<span class='line'>1067</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">flipModel</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1068</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tmp</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">face.vertexId</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1069</span> </span><span class="WHIT">			</span><span class="NAME">face.vertexId</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">face.vertexId</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1070</span> </span><span class="WHIT">			</span><span class="NAME">face.vertexId</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tmp</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1071</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1072</span> 
<span class='line'>1073</span> </span><span class="WHIT">		</span><span class="COMM">// set face in the core submesh instance</span><span class="WHIT">
<span class='line'>1074</span> </span><span class="WHIT">		</span><span class="NAME">coreSubmesh.setFace</span><span class="PUNC">(</span><span class="NAME">faceId</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">face</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1075</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1076</span> 
<span class='line'>1077</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">coreSubmesh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1078</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1079</span> 
<span class='line'>1080</span> </span><span class="COMM">/**
<span class='line'>1081</span> 	@private
<span class='line'>1082</span> */</span><span class="WHIT">
<span class='line'>1083</span> </span><span class="NAME">Cal3D.CalLoader.loadCoreTrack</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">datasource</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">skel</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">duration</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1084</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">datasource.ok</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1085</span> </span><span class="WHIT">		</span><span class="NAME">datasource.setError</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1086</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1087</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1088</span> 
<span class='line'>1089</span> </span><span class="WHIT">	</span><span class="COMM">// read the bone id</span><span class="WHIT">
<span class='line'>1090</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreBoneId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1091</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">isNaN</span><span class="PUNC">(</span><span class="NAME">coreBoneId</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">coreBoneId</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1092</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1093</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1094</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1095</span> 
<span class='line'>1096</span> </span><span class="WHIT">	</span><span class="COMM">// create a new core track instance</span><span class="WHIT">
<span class='line'>1097</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreTrack</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreTrack</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1098</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">coreTrack.create</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1099</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1100</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1101</span> 
<span class='line'>1102</span> </span><span class="WHIT">	</span><span class="COMM">// link the core track to the appropriate core bone instance</span><span class="WHIT">
<span class='line'>1103</span> </span><span class="WHIT">	</span><span class="NAME">coreTrack.setCoreBoneId</span><span class="PUNC">(</span><span class="NAME">coreBoneId</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1104</span> 
<span class='line'>1105</span> </span><span class="WHIT">	</span><span class="COMM">// read the number of keyframes</span><span class="WHIT">
<span class='line'>1106</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">keyframeCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">datasource.readInteger</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1107</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">isNaN</span><span class="PUNC">(</span><span class="NAME">keyframeCount</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">keyframeCount</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1108</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1109</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1110</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1111</span> 
<span class='line'>1112</span> </span><span class="WHIT">	</span><span class="COMM">// load all core keyframes</span><span class="WHIT">
<span class='line'>1113</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">keyframeId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">keyframeId</span><span class="PUNC">&lt;</span><span class="NAME">keyframeCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">keyframeId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1114</span> </span><span class="WHIT">		</span><span class="COMM">// load the core keyframe</span><span class="WHIT">
<span class='line'>1115</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreKeyframe</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.loadCoreKeyframe</span><span class="PUNC">(</span><span class="NAME">datasource</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1116</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">coreKeyframe</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1117</span> </span><span class="WHIT">			</span><span class="NAME">coreTrack.destroy</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1118</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1119</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1120</span> 
<span class='line'>1121</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalLoader.loadingMode</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.LOADER_ROTATE_X_AXIS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1122</span> </span><span class="WHIT">			</span><span class="COMM">// check for anim rotation</span><span class="WHIT">
<span class='line'>1123</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">skel</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">skel.getCoreBone</span><span class="PUNC">(</span><span class="NAME">coreBoneId</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getParentId</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">  </span><span class="COMM">// root bone</span><span class="WHIT">
<span class='line'>1124</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x_axis_90</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalQuaternion</span><span class="PUNC">(</span><span class="NUMB">0.7071067811</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.7071067811</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1125</span> 
<span class='line'>1126</span> </span><span class="WHIT">				</span><span class="COMM">// rotate root bone quaternion</span><span class="WHIT">
<span class='line'>1127</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rot</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalQuaternion</span><span class="PUNC">(</span><span class="NAME">coreKeyframe.getRotation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1128</span> </span><span class="WHIT">				</span><span class="NAME">rot.multQuaternionLocal</span><span class="PUNC">(</span><span class="NAME">x_axis_90</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1129</span> </span><span class="WHIT">				</span><span class="NAME">coreKeyframe.setRotation</span><span class="PUNC">(</span><span class="NAME">rot</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1130</span> 
<span class='line'>1131</span> </span><span class="WHIT">				</span><span class="COMM">// rotate root bone displacement</span><span class="WHIT">
<span class='line'>1132</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">trans</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalVector</span><span class="PUNC">(</span><span class="NAME">coreKeyframe.getTranslation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1133</span> </span><span class="WHIT">				</span><span class="NAME">trans.multQuaternionLocal</span><span class="PUNC">(</span><span class="NAME">x_axis_90</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1134</span> </span><span class="WHIT">				</span><span class="NAME">coreKeyframe.setTranslation</span><span class="PUNC">(</span><span class="NAME">trans</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1135</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1136</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">    </span><span class="WHIT">
<span class='line'>1137</span> 
<span class='line'>1138</span> </span><span class="WHIT">		</span><span class="COMM">// add the core keyframe to the core track instance</span><span class="WHIT">
<span class='line'>1139</span> </span><span class="WHIT">		</span><span class="NAME">coreTrack.addCoreKeyframe</span><span class="PUNC">(</span><span class="NAME">coreKeyframe</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1140</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1141</span> 
<span class='line'>1142</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">coreTrack</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1143</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1144</span> 
<span class='line'>1145</span> </span><span class="COMM">/**
<span class='line'>1146</span> 	@private
<span class='line'>1147</span> */</span><span class="WHIT">
<span class='line'>1148</span> </span><span class="NAME">Cal3D.CalLoader.loadXmlCoreAnimation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">skel</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1149</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">xhr</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">XMLHttpRequest</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1150</span> </span><span class="WHIT">	</span><span class="NAME">xhr.open</span><span class="PUNC">(</span><span class="STRN">'GET'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1151</span> </span><span class="WHIT">	</span><span class="NAME">xhr.overrideMimeType</span><span class="PUNC">(</span><span class="STRN">'text/xml'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1152</span> 
<span class='line'>1153</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onreadystatechange</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1154</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.readyState</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1155</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.status</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">200</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">this.status</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1156</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreAnim</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.parseXmlCoreAnimation</span><span class="PUNC">(</span><span class="NAME">this.responseXML</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">skel</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1157</span> </span><span class="WHIT">				</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">coreAnim</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1158</span> </span><span class="WHIT">					</span><span class="NAME">coreAnim.setFilename</span><span class="PUNC">(</span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1159</span> </span><span class="WHIT">					</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onload</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1160</span> </span><span class="WHIT">						</span><span class="NAME">callback.onload</span><span class="PUNC">(</span><span class="NAME">coreAnim</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1161</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1162</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1163</span> </span><span class="WHIT">				</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1164</span> </span><span class="WHIT">					</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1165</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1166</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1167</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1168</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1169</span> 
<span class='line'>1170</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onerror</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1171</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1172</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1173</span> </span><span class="WHIT">			</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1174</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1175</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1176</span> 
<span class='line'>1177</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onprogress</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">evt</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1178</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onprogress</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1179</span> </span><span class="WHIT">			</span><span class="NAME">callback.onprogress</span><span class="PUNC">(</span><span class="NAME">evt.position</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">evt.totalSize</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1180</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1181</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1182</span> 
<span class='line'>1183</span> </span><span class="WHIT">	</span><span class="NAME">xhr.send</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1184</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1185</span> 
<span class='line'>1186</span> </span><span class="COMM">/**
<span class='line'>1187</span> 	@private
<span class='line'>1188</span> */</span><span class="WHIT">
<span class='line'>1189</span> </span><span class="NAME">Cal3D.CalLoader.loadXmlCoreSkeleton</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1190</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">xhr</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">XMLHttpRequest</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1191</span> </span><span class="WHIT">	</span><span class="NAME">xhr.open</span><span class="PUNC">(</span><span class="STRN">'GET'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1192</span> </span><span class="WHIT">	</span><span class="NAME">xhr.overrideMimeType</span><span class="PUNC">(</span><span class="STRN">'text/xml'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1193</span> 
<span class='line'>1194</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onreadystatechange</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1195</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.readyState</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1196</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.status</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">200</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">this.status</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1197</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreSkeleton</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.parseXmlCoreSkeleton</span><span class="PUNC">(</span><span class="NAME">this.responseXML</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1198</span> </span><span class="WHIT">				</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">coreSkeleton</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1199</span> </span><span class="WHIT">					</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onload</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1200</span> </span><span class="WHIT">						</span><span class="NAME">callback.onload</span><span class="PUNC">(</span><span class="NAME">coreSkeleton</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1201</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1202</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1203</span> </span><span class="WHIT">				</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1204</span> </span><span class="WHIT">					</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1205</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1206</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1207</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1208</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1209</span> 
<span class='line'>1210</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onerror</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1211</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1212</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1213</span> </span><span class="WHIT">			</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1214</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1215</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1216</span> 
<span class='line'>1217</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onprogress</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">evt</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1218</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onprogress</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1219</span> </span><span class="WHIT">			</span><span class="NAME">callback.onprogress</span><span class="PUNC">(</span><span class="NAME">evt.position</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">evt.totalSize</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1220</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1221</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1222</span> 
<span class='line'>1223</span> </span><span class="WHIT">	</span><span class="NAME">xhr.send</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1224</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1225</span> 
<span class='line'>1226</span> </span><span class="COMM">/**
<span class='line'>1227</span> 	@private
<span class='line'>1228</span> */</span><span class="WHIT">
<span class='line'>1229</span> </span><span class="NAME">Cal3D.CalLoader.loadXmlCoreMesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1230</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">xhr</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">XMLHttpRequest</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1231</span> </span><span class="WHIT">	</span><span class="NAME">xhr.open</span><span class="PUNC">(</span><span class="STRN">'GET'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1232</span> </span><span class="WHIT">	</span><span class="NAME">xhr.overrideMimeType</span><span class="PUNC">(</span><span class="STRN">'text/xml'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1233</span> 
<span class='line'>1234</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onreadystatechange</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1235</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.readyState</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1236</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.status</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">200</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">this.status</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1237</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreMesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.parseXmlCoreMesh</span><span class="PUNC">(</span><span class="NAME">this.responseXML</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1238</span> </span><span class="WHIT">				</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">coreMesh</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1239</span> </span><span class="WHIT">					</span><span class="NAME">coreMesh.setFilename</span><span class="PUNC">(</span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1240</span> </span><span class="WHIT">					</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onload</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1241</span> </span><span class="WHIT">						</span><span class="NAME">callback.onload</span><span class="PUNC">(</span><span class="NAME">coreMesh</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1242</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1243</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1244</span> </span><span class="WHIT">				</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1245</span> </span><span class="WHIT">					</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1246</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1247</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1248</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1249</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1250</span> 
<span class='line'>1251</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onerror</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1252</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1253</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1254</span> </span><span class="WHIT">			</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1255</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1256</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1257</span> 
<span class='line'>1258</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onprogress</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">evt</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1259</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onprogress</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1260</span> </span><span class="WHIT">			</span><span class="NAME">callback.onprogress</span><span class="PUNC">(</span><span class="NAME">evt.position</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">evt.totalSize</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1261</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1262</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1263</span> 
<span class='line'>1264</span> </span><span class="WHIT">	</span><span class="NAME">xhr.send</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1265</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1266</span> 
<span class='line'>1267</span> </span><span class="COMM">/**
<span class='line'>1268</span> 	@private
<span class='line'>1269</span> */</span><span class="WHIT">
<span class='line'>1270</span> </span><span class="NAME">Cal3D.CalLoader.loadXmlCoreMaterial</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">callback</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1271</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">xhr</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">XMLHttpRequest</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1272</span> </span><span class="WHIT">	</span><span class="NAME">xhr.open</span><span class="PUNC">(</span><span class="STRN">'GET'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1273</span> </span><span class="WHIT">	</span><span class="NAME">xhr.overrideMimeType</span><span class="PUNC">(</span><span class="STRN">'text/xml'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1274</span> 
<span class='line'>1275</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onreadystatechange</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1276</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.readyState</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1277</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this.status</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">200</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">this.status</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1278</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreMat</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.parseXmlCoreMaterial</span><span class="PUNC">(</span><span class="NAME">this.responseXML</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1279</span> </span><span class="WHIT">				</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">coreMat</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1280</span> </span><span class="WHIT">					</span><span class="NAME">coreMat.setFilename</span><span class="PUNC">(</span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1281</span> </span><span class="WHIT">					</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onload</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1282</span> </span><span class="WHIT">						</span><span class="NAME">callback.onload</span><span class="PUNC">(</span><span class="NAME">coreMat</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1283</span> </span><span class="WHIT">					</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1284</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1285</span> </span><span class="WHIT">				</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1286</span> </span><span class="WHIT">					</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1287</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1288</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1289</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1290</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1291</span> 
<span class='line'>1292</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onerror</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1293</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1294</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onerror</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1295</span> </span><span class="WHIT">			</span><span class="NAME">callback.onerror</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.FILE_NOT_FOUND</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1296</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1297</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1298</span> 
<span class='line'>1299</span> </span><span class="WHIT">	</span><span class="NAME">xhr.onprogress</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">evt</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1300</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">callback</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">callback.onprogress</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1301</span> </span><span class="WHIT">			</span><span class="NAME">callback.onprogress</span><span class="PUNC">(</span><span class="NAME">evt.position</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">evt.totalSize</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">url</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1302</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1303</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1304</span> 
<span class='line'>1305</span> </span><span class="WHIT">	</span><span class="NAME">xhr.send</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1306</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1307</span> 
<span class='line'>1308</span> </span><span class="COMM">/**
<span class='line'>1309</span> 	@private
<span class='line'>1310</span> */</span><span class="WHIT">
<span class='line'>1311</span> </span><span class="NAME">Cal3D.CalLoader.parseConfigFile</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">text</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1312</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">linePattern</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="REGX">/^\s*(\w+)\s*=\s*([^:*?"&lt;>|\r\n]+)\s*$/</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1313</span> 
<span class='line'>1314</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1315</span> </span><span class="WHIT">		</span><span class="NAME">path</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="STRN">''</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>1316</span> </span><span class="WHIT">		</span><span class="NAME">scale</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>1317</span> </span><span class="WHIT">		</span><span class="NAME">skeletons</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>1318</span> </span><span class="WHIT">		</span><span class="NAME">animations</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>1319</span> </span><span class="WHIT">		</span><span class="NAME">meshes</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>1320</span> </span><span class="WHIT">		</span><span class="NAME">materials</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="WHIT">
<span class='line'>1321</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1322</span> 
<span class='line'>1323</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">lines</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">text.split</span><span class="PUNC">(</span><span class="STRN">'\n'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1324</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">&lt;</span><span class="NAME">lines.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1325</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">linePattern.exec</span><span class="PUNC">(</span><span class="NAME">lines</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1326</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">r</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1327</span> </span><span class="WHIT">			</span><span class="KEYW">continue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1328</span> 
<span class='line'>1329</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">key</span><span class="WHIT">   </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1330</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">value</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1331</span> 
<span class='line'>1332</span> </span><span class="WHIT">		</span><span class="KEYW">switch</span><span class="PUNC">(</span><span class="NAME">key</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1333</span> </span><span class="WHIT">		</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1334</span> </span><span class="WHIT">		</span><span class="KEYW">case</span><span class="WHIT"> </span><span class="STRN">'path'</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>1335</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">ret.path</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="STRN">''</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1336</span> </span><span class="WHIT">				</span><span class="NAME">ret.path</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">value</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1337</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">endChar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">ret.path.charAt</span><span class="PUNC">(</span><span class="NAME">ret.path.length</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1338</span> </span><span class="WHIT">				</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">endChar</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'/'</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">endChar</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'\\'</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1339</span> </span><span class="WHIT">					</span><span class="NAME">ret.path</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'/'</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1340</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1341</span> </span><span class="WHIT">			</span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1342</span> </span><span class="WHIT">		</span><span class="KEYW">case</span><span class="WHIT"> </span><span class="STRN">'scale'</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>1343</span> </span><span class="WHIT">			</span><span class="NAME">ret.scale</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">value</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1344</span> </span><span class="WHIT">			</span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1345</span> </span><span class="WHIT">		</span><span class="KEYW">case</span><span class="WHIT"> </span><span class="STRN">'skeleton'</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>1346</span> </span><span class="WHIT">			</span><span class="NAME">ret.skeletons.push</span><span class="PUNC">(</span><span class="NAME">value</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1347</span> </span><span class="WHIT">			</span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1348</span> </span><span class="WHIT">		</span><span class="KEYW">case</span><span class="WHIT"> </span><span class="STRN">'animation'</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>1349</span> </span><span class="WHIT">			</span><span class="NAME">ret.animations.push</span><span class="PUNC">(</span><span class="NAME">value</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1350</span> </span><span class="WHIT">			</span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1351</span> </span><span class="WHIT">		</span><span class="KEYW">case</span><span class="WHIT"> </span><span class="STRN">'mesh'</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>1352</span> </span><span class="WHIT">			</span><span class="NAME">ret.meshes.push</span><span class="PUNC">(</span><span class="NAME">value</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1353</span> </span><span class="WHIT">			</span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1354</span> </span><span class="WHIT">		</span><span class="KEYW">case</span><span class="WHIT"> </span><span class="STRN">'material'</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>1355</span> </span><span class="WHIT">			</span><span class="NAME">ret.materials.push</span><span class="PUNC">(</span><span class="NAME">value</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1356</span> </span><span class="WHIT">			</span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1357</span> </span><span class="WHIT">		</span><span class="KEYW">default</span><span class="PUNC">:</span><span class="WHIT">
<span class='line'>1358</span> </span><span class="WHIT">			</span><span class="KEYW">break</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1359</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1360</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1361</span> 
<span class='line'>1362</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1363</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1364</span> 
<span class='line'>1365</span> </span><span class="COMM">/**
<span class='line'>1366</span> 	@private
<span class='line'>1367</span> */</span><span class="WHIT">
<span class='line'>1368</span> </span><span class="NAME">Cal3D.CalLoader.parseXmlCoreAnimation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">xmldoc</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">skel</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1369</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">xmldoc</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1370</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1371</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1372</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1373</span> 
<span class='line'>1374</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">animationElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">xmldoc.firstChild</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1375</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">animationElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">animationElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'ANIMATION'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1376</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1377</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1378</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1379</span> 
<span class='line'>1380</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">animationElem.hasAttribute</span><span class="PUNC">(</span><span class="STRN">'MAGIC'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>1381</span> </span><span class="WHIT">		</span><span class="NAME">animationElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'MAGIC'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.ANIMATION_XMLFILE_MAGIC</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1382</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1383</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1384</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1385</span> 
<span class='line'>1386</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">animationElem.hasAttribute</span><span class="PUNC">(</span><span class="STRN">'VERSION'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>1387</span> </span><span class="WHIT">		</span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">animationElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'VERSION'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.EARLIEST_COMPATIBLE_FILE_VERSION</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1388</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INCOMPATIBLE_FILE_VERSION</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1389</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1390</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1391</span> 
<span class='line'>1392</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">duration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">animationElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'DURATION'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1393</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">trackCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">animationElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'NUMTRACKS'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1394</span> 
<span class='line'>1395</span> </span><span class="WHIT">	</span><span class="COMM">// create a new core animation instance</span><span class="WHIT">
<span class='line'>1396</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreAnimation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreAnimation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1397</span> 
<span class='line'>1398</span> </span><span class="WHIT">	</span><span class="COMM">// check for a valid duration</span><span class="WHIT">
<span class='line'>1399</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">duration</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1400</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_ANIMATION_DURATION</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1401</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1402</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1403</span> 
<span class='line'>1404</span> </span><span class="WHIT">	</span><span class="COMM">// set the duration in the core animation instance</span><span class="WHIT">
<span class='line'>1405</span> </span><span class="WHIT">	</span><span class="NAME">coreAnimation.setDuration</span><span class="PUNC">(</span><span class="NAME">duration</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1406</span> 
<span class='line'>1407</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">trackElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">animationElem.firstElementChild</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1408</span> </span><span class="WHIT">	</span><span class="WHIT">
<span class='line'>1409</span> </span><span class="WHIT">	</span><span class="COMM">// load all core tracks</span><span class="WHIT">
<span class='line'>1410</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">trackId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">trackId</span><span class="PUNC">&lt;</span><span class="NAME">trackCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">trackId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1411</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">trackElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">trackElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'TRACK'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1412</span> </span><span class="WHIT">			</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1413</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1414</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1415</span> 
<span class='line'>1416</span> </span><span class="WHIT">		</span><span class="COMM">// create the core track instance</span><span class="WHIT">
<span class='line'>1417</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreTrack</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreTrack</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1418</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">coreTrack.create</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1419</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1420</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1421</span> 
<span class='line'>1422</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreBoneId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">trackElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'BONEID'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1423</span> 
<span class='line'>1424</span> </span><span class="WHIT">		</span><span class="COMM">// link the core track to the appropriate core bone instance</span><span class="WHIT">
<span class='line'>1425</span> </span><span class="WHIT">		</span><span class="NAME">coreTrack.setCoreBoneId</span><span class="PUNC">(</span><span class="NAME">coreBoneId</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1426</span> 
<span class='line'>1427</span> </span><span class="WHIT">		</span><span class="COMM">// read the number of keyframes</span><span class="WHIT">
<span class='line'>1428</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">keyframeCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">trackElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'NUMKEYFRAMES'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1429</span> 
<span class='line'>1430</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">keyframeCount</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1431</span> </span><span class="WHIT">			</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1432</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1433</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1434</span> 
<span class='line'>1435</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">keyframeElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">trackElem.firstElementChild</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1436</span> 
<span class='line'>1437</span> </span><span class="WHIT">		</span><span class="COMM">// load all core keyframes</span><span class="WHIT">
<span class='line'>1438</span> </span><span class="WHIT">		</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">keyframeId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">keyframeId</span><span class="PUNC">&lt;</span><span class="NAME">keyframeCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">keyframeId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1439</span> </span><span class="WHIT">			</span><span class="COMM">// load the core keyframe</span><span class="WHIT">
<span class='line'>1440</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">keyframeElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">keyframeElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'KEYFRAME'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1441</span> </span><span class="WHIT">				</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1442</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1443</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1444</span> 
<span class='line'>1445</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">time</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">keyframeElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'TIME'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1446</span> 
<span class='line'>1447</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">translationElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">keyframeElem.firstElementChild</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1448</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">translationElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">translationElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'TRANSLATION'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1449</span> </span><span class="WHIT">				</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1450</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1451</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1452</span> 
<span class='line'>1453</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.pattern_float3.exec</span><span class="PUNC">(</span><span class="NAME">translationElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1454</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">r</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1455</span> </span><span class="WHIT">				</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1456</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1457</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1458</span> 
<span class='line'>1459</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ty</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tz</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1460</span> </span><span class="WHIT">			</span><span class="NAME">tx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1461</span> </span><span class="WHIT">			</span><span class="NAME">ty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1462</span> </span><span class="WHIT">			</span><span class="NAME">tz</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1463</span> 
<span class='line'>1464</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rotationElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">translationElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1465</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">rotationElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">rotationElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'ROTATION'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1466</span> </span><span class="WHIT">				</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1467</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1468</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1469</span> 
<span class='line'>1470</span> </span><span class="WHIT">			</span><span class="NAME">r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.pattern_float4.exec</span><span class="PUNC">(</span><span class="NAME">rotationElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1471</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">r</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1472</span> </span><span class="WHIT">				</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1473</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1474</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1475</span> 
<span class='line'>1476</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ry</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rw</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1477</span> </span><span class="WHIT">			</span><span class="NAME">rx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1478</span> </span><span class="WHIT">			</span><span class="NAME">ry</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1479</span> </span><span class="WHIT">			</span><span class="NAME">rz</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1480</span> </span><span class="WHIT">			</span><span class="NAME">rw</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">4</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1481</span> 
<span class='line'>1482</span> </span><span class="WHIT">			</span><span class="COMM">// create a new core keyframe instance</span><span class="WHIT">
<span class='line'>1483</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreKeyframe</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreKeyframe</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1484</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">coreKeyframe.create</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1485</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">			  </span><span class="WHIT">
<span class='line'>1486</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1487</span> </span><span class="WHIT">			</span><span class="COMM">// set all attributes of the keyframe</span><span class="WHIT">
<span class='line'>1488</span> </span><span class="WHIT">			</span><span class="NAME">coreKeyframe.setTime</span><span class="PUNC">(</span><span class="NAME">time</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1489</span> </span><span class="WHIT">			</span><span class="NAME">coreKeyframe.setTranslation</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalVector</span><span class="PUNC">(</span><span class="NAME">tx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ty</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tz</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1490</span> </span><span class="WHIT">			</span><span class="NAME">coreKeyframe.setRotation</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalQuaternion</span><span class="PUNC">(</span><span class="NAME">rx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ry</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rw</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1491</span> 
<span class='line'>1492</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalLoader.loadingMode</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.LOADER_ROTATE_X_AXIS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1493</span> </span><span class="WHIT">				</span><span class="COMM">// check for anim rotation</span><span class="WHIT">
<span class='line'>1494</span> </span><span class="WHIT">				</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">skel</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">skel.getCoreBone</span><span class="PUNC">(</span><span class="NAME">coreBoneId</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">getParentId</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">	</span><span class="COMM">// root bone</span><span class="WHIT">
<span class='line'>1495</span> </span><span class="WHIT">					</span><span class="COMM">// rotate root bone quaternion</span><span class="WHIT">
<span class='line'>1496</span> </span><span class="WHIT">					</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x_axis_90</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalQuaternion</span><span class="PUNC">(</span><span class="NUMB">0.7071067811</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.7071067811</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1497</span> 
<span class='line'>1498</span> </span><span class="WHIT">					</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rot</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalQuaternion</span><span class="PUNC">(</span><span class="NAME">coreKeyframe.getRotation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1499</span> </span><span class="WHIT">					</span><span class="NAME">rot.multQuaternionLocal</span><span class="PUNC">(</span><span class="NAME">x_axis_90</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1500</span> </span><span class="WHIT">					</span><span class="NAME">coreKeyframe.setRotation</span><span class="PUNC">(</span><span class="NAME">rot</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1501</span> 
<span class='line'>1502</span> </span><span class="WHIT">					</span><span class="COMM">// rotate root bone displacement</span><span class="WHIT">
<span class='line'>1503</span> </span><span class="WHIT">					</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">trans</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalVector</span><span class="PUNC">(</span><span class="NAME">coreKeyframe.getTranslation</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1504</span> </span><span class="WHIT">					</span><span class="NAME">trans.multQuaternionLocal</span><span class="PUNC">(</span><span class="NAME">x_axis_90</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1505</span> </span><span class="WHIT">					</span><span class="NAME">coreKeyframe.setTranslation</span><span class="PUNC">(</span><span class="NAME">trans</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1506</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1507</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">    </span><span class="WHIT">
<span class='line'>1508</span> 
<span class='line'>1509</span> </span><span class="WHIT">			</span><span class="COMM">// add the core keyframe to the core track instance</span><span class="WHIT">
<span class='line'>1510</span> </span><span class="WHIT">			</span><span class="NAME">coreTrack.addCoreKeyframe</span><span class="PUNC">(</span><span class="NAME">coreKeyframe</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1511</span> 
<span class='line'>1512</span> </span><span class="WHIT">			</span><span class="COMM">// go to next keyframe</span><span class="WHIT">
<span class='line'>1513</span> </span><span class="WHIT">			</span><span class="NAME">keyframeElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">keyframeElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1514</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1515</span> 
<span class='line'>1516</span> </span><span class="WHIT">		</span><span class="NAME">coreAnimation.addCoreTrack</span><span class="PUNC">(</span><span class="NAME">coreTrack</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1517</span> 
<span class='line'>1518</span> </span><span class="WHIT">		</span><span class="COMM">// go to next track</span><span class="WHIT">
<span class='line'>1519</span> </span><span class="WHIT">		</span><span class="NAME">trackElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">trackElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1520</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1521</span> 
<span class='line'>1522</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">coreAnimation</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1523</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1524</span> 
<span class='line'>1525</span> </span><span class="COMM">/**
<span class='line'>1526</span> 	@private
<span class='line'>1527</span> */</span><span class="WHIT">
<span class='line'>1528</span> </span><span class="NAME">Cal3D.CalLoader.parseXmlCoreSkeleton</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">xmldoc</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1529</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">xmldoc</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1530</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1531</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1532</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1533</span> 
<span class='line'>1534</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">skeletonElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">xmldoc.firstChild</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1535</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">skeletonElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">skeletonElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'SKELETON'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1536</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1537</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1538</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1539</span> 
<span class='line'>1540</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">skeletonElem.hasAttribute</span><span class="PUNC">(</span><span class="STRN">'MAGIC'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>1541</span> </span><span class="WHIT">		</span><span class="NAME">skeletonElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'MAGIC'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.SKELETON_XMLFILE_MAGIC</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1542</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1543</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1544</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1545</span> 
<span class='line'>1546</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">skeletonElem.hasAttribute</span><span class="PUNC">(</span><span class="STRN">'VERSION'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>1547</span> </span><span class="WHIT">		</span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">skeletonElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'VERSION'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.EARLIEST_COMPATIBLE_FILE_VERSION</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1548</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INCOMPATIBLE_FILE_VERSION</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1549</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1550</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1551</span> 
<span class='line'>1552</span> </span><span class="WHIT">	</span><span class="COMM">// create a new core skeleton instance</span><span class="WHIT">
<span class='line'>1553</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreSkeleton</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreSkeleton</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1554</span> 
<span class='line'>1555</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">boneCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">skeletonElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'NUMBONES'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1556</span> 
<span class='line'>1557</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">boneElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">skeletonElem.firstElementChild</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1558</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">boneElem</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">boneElem</span><span class="PUNC">=</span><span class="NAME">boneElem.nextElementSibling</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1559</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">boneElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'BONE'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1560</span> </span><span class="WHIT">			</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1561</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1562</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">    </span><span class="WHIT">
<span class='line'>1563</span> 
<span class='line'>1564</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">name</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">boneElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'NAME'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1565</span> 
<span class='line'>1566</span> </span><span class="WHIT">		</span><span class="COMM">// get the translation of the bone</span><span class="WHIT">
<span class='line'>1567</span> 
<span class='line'>1568</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">translationElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">boneElem.firstElementChild</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1569</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">translationElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">translationElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'TRANSLATION'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1570</span> </span><span class="WHIT">			</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1571</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1572</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1573</span> 
<span class='line'>1574</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.pattern_float3.exec</span><span class="PUNC">(</span><span class="NAME">translationElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1575</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">r</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1576</span> </span><span class="WHIT">			</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1577</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1578</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1579</span> 
<span class='line'>1580</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ty</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tz</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1581</span> </span><span class="WHIT">		</span><span class="NAME">tx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1582</span> </span><span class="WHIT">		</span><span class="NAME">ty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1583</span> </span><span class="WHIT">		</span><span class="NAME">tz</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1584</span> 
<span class='line'>1585</span> </span><span class="WHIT">		</span><span class="COMM">// get the rotation of the bone</span><span class="WHIT">
<span class='line'>1586</span> 
<span class='line'>1587</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rotationElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">translationElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1588</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">rotationElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">rotationElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'ROTATION'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1589</span> </span><span class="WHIT">			</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1590</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1591</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1592</span> 
<span class='line'>1593</span> </span><span class="WHIT">		</span><span class="NAME">r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.pattern_float4.exec</span><span class="PUNC">(</span><span class="NAME">rotationElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1594</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">r</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1595</span> </span><span class="WHIT">			</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1596</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1597</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1598</span> 
<span class='line'>1599</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ry</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rw</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1600</span> </span><span class="WHIT">		</span><span class="NAME">rx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1601</span> </span><span class="WHIT">		</span><span class="NAME">ry</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1602</span> </span><span class="WHIT">		</span><span class="NAME">rz</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1603</span> </span><span class="WHIT">		</span><span class="NAME">rw</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">4</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1604</span> 
<span class='line'>1605</span> </span><span class="WHIT">		</span><span class="COMM">// get the bone space translation of the bone</span><span class="WHIT">
<span class='line'>1606</span> 
<span class='line'>1607</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">translationBoneSpaceElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rotationElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1608</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">translationBoneSpaceElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">translationBoneSpaceElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'LOCALTRANSLATION'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1609</span> </span><span class="WHIT">			</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1610</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1611</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1612</span> 
<span class='line'>1613</span> </span><span class="WHIT">		</span><span class="NAME">r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.pattern_float3.exec</span><span class="PUNC">(</span><span class="NAME">translationBoneSpaceElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1614</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">r</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1615</span> </span><span class="WHIT">			</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1616</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1617</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1618</span> 
<span class='line'>1619</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">txBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tyBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tzBoneSpace</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1620</span> </span><span class="WHIT">		</span><span class="NAME">txBoneSpace</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1621</span> </span><span class="WHIT">		</span><span class="NAME">tyBoneSpace</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1622</span> </span><span class="WHIT">		</span><span class="NAME">tzBoneSpace</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1623</span> 
<span class='line'>1624</span> </span><span class="WHIT">		</span><span class="COMM">// get the bone space rotation of the bone</span><span class="WHIT">
<span class='line'>1625</span> 
<span class='line'>1626</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rotationBoneSpaceElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">translationBoneSpaceElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1627</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">rotationBoneSpaceElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">rotationBoneSpaceElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'LOCALROTATION'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1628</span> </span><span class="WHIT">			</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1629</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1630</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1631</span> 
<span class='line'>1632</span> </span><span class="WHIT">		</span><span class="NAME">r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.pattern_float4.exec</span><span class="PUNC">(</span><span class="NAME">rotationBoneSpaceElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1633</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">r</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1634</span> </span><span class="WHIT">			</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1635</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1636</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1637</span> 
<span class='line'>1638</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rxBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ryBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rzBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rwBoneSpace</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1639</span> </span><span class="WHIT">		</span><span class="NAME">rxBoneSpace</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1640</span> </span><span class="WHIT">		</span><span class="NAME">ryBoneSpace</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1641</span> </span><span class="WHIT">		</span><span class="NAME">rzBoneSpace</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1642</span> </span><span class="WHIT">		</span><span class="NAME">rwBoneSpace</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">4</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1643</span> 
<span class='line'>1644</span> </span><span class="WHIT">		</span><span class="COMM">// get the parent bone id</span><span class="WHIT">
<span class='line'>1645</span> 
<span class='line'>1646</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">parentElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rotationBoneSpaceElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1647</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">parentElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">parentElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'PARENTID'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1648</span> </span><span class="WHIT">			</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1649</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1650</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1651</span> 
<span class='line'>1652</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">parentId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">parentElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1653</span> 
<span class='line'>1654</span> </span><span class="WHIT">		</span><span class="COMM">// create a new core bone instance</span><span class="WHIT">
<span class='line'>1655</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreBone</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreBone</span><span class="PUNC">(</span><span class="NAME">name</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1656</span> 
<span class='line'>1657</span> </span><span class="WHIT">		</span><span class="COMM">// set parent of the bone</span><span class="WHIT">
<span class='line'>1658</span> </span><span class="WHIT">		</span><span class="NAME">coreBone.setParentId</span><span class="PUNC">(</span><span class="NAME">parentId</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1659</span> 
<span class='line'>1660</span> </span><span class="WHIT">		</span><span class="COMM">// set all attributes of the bone</span><span class="WHIT">
<span class='line'>1661</span> 
<span class='line'>1662</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">trans</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalVector</span><span class="PUNC">(</span><span class="NAME">tx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ty</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tz</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1663</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rot</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalQuaternion</span><span class="PUNC">(</span><span class="NAME">rx</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ry</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rz</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rw</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1664</span> 
<span class='line'>1665</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">Cal3D.CalLoader.loadingMode</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.LOADER_ROTATE_X_AXIS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1666</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">parentId</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">	</span><span class="COMM">// only root bone necessary</span><span class="WHIT">
<span class='line'>1667</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x_axis_90</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalQuaternion</span><span class="PUNC">(</span><span class="NUMB">0.7071067811</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0.7071067811</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1668</span> </span><span class="WHIT">				</span><span class="COMM">// root bone must have quaternion rotated</span><span class="WHIT">
<span class='line'>1669</span> </span><span class="WHIT">				</span><span class="NAME">rot.multQuaternionLocal</span><span class="PUNC">(</span><span class="NAME">x_axis_90</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1670</span> </span><span class="WHIT">				</span><span class="COMM">// Root bone must have translation rotated also</span><span class="WHIT">
<span class='line'>1671</span> </span><span class="WHIT">				</span><span class="NAME">trans.multQuaternionLocal</span><span class="PUNC">(</span><span class="NAME">x_axis_90</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1672</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1673</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">    </span><span class="WHIT">
<span class='line'>1674</span> 
<span class='line'>1675</span> </span><span class="WHIT">		</span><span class="NAME">coreBone.setTranslation</span><span class="PUNC">(</span><span class="NAME">trans</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1676</span> </span><span class="WHIT">		</span><span class="NAME">coreBone.setRotation</span><span class="PUNC">(</span><span class="NAME">rot</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1677</span> </span><span class="WHIT">		</span><span class="NAME">coreBone.setTranslationBoneSpace</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalVector</span><span class="PUNC">(</span><span class="NAME">txBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tyBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tzBoneSpace</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1678</span> </span><span class="WHIT">		</span><span class="NAME">coreBone.setRotationBoneSpace</span><span class="PUNC">(</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalQuaternion</span><span class="PUNC">(</span><span class="NAME">rxBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">ryBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rzBoneSpace</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rwBoneSpace</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1679</span> 
<span class='line'>1680</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">childElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parentElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1681</span> </span><span class="WHIT">		</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">childElem</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">childElem</span><span class="PUNC">=</span><span class="NAME">childElem.nextElementSibling</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1682</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">childElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'CHILDID'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1683</span> </span><span class="WHIT">				</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1684</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1685</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1686</span> 
<span class='line'>1687</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">childId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">childElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1688</span> </span><span class="WHIT">			</span><span class="NAME">coreBone.addChildId</span><span class="PUNC">(</span><span class="NAME">childId</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1689</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1690</span> 
<span class='line'>1691</span> </span><span class="WHIT">		</span><span class="COMM">// set the core skeleton of the core bone instance</span><span class="WHIT">
<span class='line'>1692</span> </span><span class="WHIT">		</span><span class="NAME">coreBone.setCoreSkeleton</span><span class="PUNC">(</span><span class="NAME">coreSkeleton</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1693</span> 
<span class='line'>1694</span> </span><span class="WHIT">		</span><span class="COMM">// add the core bone to the core skeleton instance</span><span class="WHIT">
<span class='line'>1695</span> </span><span class="WHIT">		</span><span class="NAME">coreSkeleton.addCoreBone</span><span class="PUNC">(</span><span class="NAME">coreBone</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1696</span> 
<span class='line'>1697</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1698</span> 
<span class='line'>1699</span> </span><span class="WHIT">	</span><span class="NAME">coreSkeleton.calculateState</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1700</span> 
<span class='line'>1701</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">coreSkeleton</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1702</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1703</span> 
<span class='line'>1704</span> </span><span class="COMM">/**
<span class='line'>1705</span> 	@private
<span class='line'>1706</span> */</span><span class="WHIT">
<span class='line'>1707</span> </span><span class="NAME">Cal3D.CalLoader.parseXmlCoreMesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">xmldoc</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1708</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">xmldoc</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1709</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1710</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1711</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1712</span> 
<span class='line'>1713</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">meshElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">xmldoc.firstChild</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1714</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">meshElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">meshElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'MESH'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1715</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1716</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1717</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1718</span> 
<span class='line'>1719</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">meshElem.hasAttribute</span><span class="PUNC">(</span><span class="STRN">'MAGIC'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>1720</span> </span><span class="WHIT">		</span><span class="NAME">meshElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'MAGIC'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.MESH_XMLFILE_MAGIC</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1721</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1722</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1723</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1724</span> 
<span class='line'>1725</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">meshElem.hasAttribute</span><span class="PUNC">(</span><span class="STRN">'VERSION'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>1726</span> </span><span class="WHIT">		</span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">meshElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'VERSION'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.EARLIEST_COMPATIBLE_FILE_VERSION</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1727</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INCOMPATIBLE_FILE_VERSION</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1728</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1729</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1730</span> 
<span class='line'>1731</span> </span><span class="WHIT">	</span><span class="COMM">// get the number of submeshes</span><span class="WHIT">
<span class='line'>1732</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">submeshCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">meshElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'NUMSUBMESH'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1733</span> 
<span class='line'>1734</span> </span><span class="WHIT">	</span><span class="COMM">// create a new core mesh instance</span><span class="WHIT">
<span class='line'>1735</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreMesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreMesh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1736</span> 
<span class='line'>1737</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">submeshElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">meshElem.firstElementChild</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1738</span> 
<span class='line'>1739</span> </span><span class="WHIT">	</span><span class="COMM">// load all core submeshes</span><span class="WHIT">
<span class='line'>1740</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">submeshId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">submeshId</span><span class="PUNC">&lt;</span><span class="NAME">submeshCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">submeshId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1741</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">submeshElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">submeshElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'SUBMESH'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1742</span> </span><span class="WHIT">			</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1743</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1744</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1745</span> 
<span class='line'>1746</span> </span><span class="WHIT">		</span><span class="COMM">// get the material thread id of the submeshElem</span><span class="WHIT">
<span class='line'>1747</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreMaterialThreadId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">submeshElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'MATERIAL'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1748</span> 
<span class='line'>1749</span> </span><span class="WHIT">		</span><span class="COMM">// get the number of vertices</span><span class="WHIT">
<span class='line'>1750</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vertexCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">submeshElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'NUMVERTICES'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1751</span> 
<span class='line'>1752</span> </span><span class="WHIT">		</span><span class="COMM">// get the number of faces</span><span class="WHIT">
<span class='line'>1753</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">faceCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">submeshElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'NUMFACES'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1754</span> 
<span class='line'>1755</span> </span><span class="WHIT">		</span><span class="COMM">// get the number of level-of-details</span><span class="WHIT">
<span class='line'>1756</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">lodCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">submeshElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'NUMLODSTEPS'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1757</span> 
<span class='line'>1758</span> </span><span class="WHIT">		</span><span class="COMM">// get the number of springs</span><span class="WHIT">
<span class='line'>1759</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">springCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">submeshElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'NUMSPRINGS'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1760</span> 
<span class='line'>1761</span> </span><span class="WHIT">		</span><span class="COMM">// get the number of texture coordinates</span><span class="WHIT">
<span class='line'>1762</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">textureCoordinateCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">submeshElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'NUMTEXCOORDS'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1763</span> 
<span class='line'>1764</span> </span><span class="WHIT">		</span><span class="COMM">// create a new core submesh instance</span><span class="WHIT">
<span class='line'>1765</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreSubmesh</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreSubmesh</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1766</span> 
<span class='line'>1767</span> </span><span class="WHIT">		</span><span class="COMM">// set the LOD step count</span><span class="WHIT">
<span class='line'>1768</span> </span><span class="WHIT">		</span><span class="NAME">coreSubmesh.setLodCount</span><span class="PUNC">(</span><span class="NAME">lodCount</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1769</span> 
<span class='line'>1770</span> </span><span class="WHIT">		</span><span class="COMM">// set the core material id</span><span class="WHIT">
<span class='line'>1771</span> </span><span class="WHIT">		</span><span class="NAME">coreSubmesh.setCoreMaterialThreadId</span><span class="PUNC">(</span><span class="NAME">coreMaterialThreadId</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1772</span> 
<span class='line'>1773</span> </span><span class="WHIT">		</span><span class="COMM">// reserve space for all the submesh data</span><span class="WHIT">
<span class='line'>1774</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">coreSubmesh.reserve</span><span class="PUNC">(</span><span class="NAME">vertexCount</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">textureCoordinateCount</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">faceCount</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">springCount</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1775</span> </span><span class="WHIT">			</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.MEMORY_ALLOCATION_FAILED</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1776</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1777</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1778</span> 
<span class='line'>1779</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vertexElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">submeshElem.firstElementChild</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1780</span> 
<span class='line'>1781</span> </span><span class="WHIT">		</span><span class="COMM">// load all vertices and their influences</span><span class="WHIT">
<span class='line'>1782</span> </span><span class="WHIT">		</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vertexId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">vertexId</span><span class="PUNC">&lt;</span><span class="NAME">vertexCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">vertexId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1783</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">vertexElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">vertexElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'VERTEX'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1784</span> </span><span class="WHIT">				</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1785</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1786</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">      </span><span class="WHIT">
<span class='line'>1787</span> 
<span class='line'>1788</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">vertex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreSubmesh.Vertex</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1789</span> 
<span class='line'>1790</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">posElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vertexElem.firstElementChild</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1791</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">posElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">posElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'POS'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1792</span> </span><span class="WHIT">				</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1793</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1794</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1795</span> 
<span class='line'>1796</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.pattern_float3.exec</span><span class="PUNC">(</span><span class="NAME">posElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1797</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">r</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1798</span> </span><span class="WHIT">				</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1799</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1800</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1801</span> 
<span class='line'>1802</span> </span><span class="WHIT">			</span><span class="NAME">vertex.position.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1803</span> </span><span class="WHIT">			</span><span class="NAME">vertex.position.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1804</span> </span><span class="WHIT">			</span><span class="NAME">vertex.position.z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1805</span> 
<span class='line'>1806</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">normElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">posElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1807</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">normElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">normElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'NORM'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1808</span> </span><span class="WHIT">				</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1809</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1810</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1811</span> 
<span class='line'>1812</span> </span><span class="WHIT">			</span><span class="NAME">r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.pattern_float3.exec</span><span class="PUNC">(</span><span class="NAME">normElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1813</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">r</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1814</span> </span><span class="WHIT">				</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1815</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1816</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1817</span> 
<span class='line'>1818</span> </span><span class="WHIT">			</span><span class="NAME">vertex.normal.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1819</span> </span><span class="WHIT">			</span><span class="NAME">vertex.normal.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1820</span> </span><span class="WHIT">			</span><span class="NAME">vertex.normal.z</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1821</span> 
<span class='line'>1822</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">collapseElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">normElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1823</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">collapseElem</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">collapseElem.tagName</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="STRN">'COLLAPSEID'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1824</span> </span><span class="WHIT">				</span><span class="NAME">vertex.collapseId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">collapseElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1825</span> 
<span class='line'>1826</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">collapseCountElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">collapseElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1827</span> </span><span class="WHIT">				</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">collapseCountElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">collapseCountElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'COLLAPSECOUNT'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1828</span> </span><span class="WHIT">					</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1829</span> </span><span class="WHIT">					</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1830</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1831</span> 
<span class='line'>1832</span> </span><span class="WHIT">				</span><span class="NAME">vertex.faceCollapseCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">collapseCountElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1833</span> 
<span class='line'>1834</span> </span><span class="WHIT">				</span><span class="NAME">collapseElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">collapseCountElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1835</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1836</span> </span><span class="WHIT">			</span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1837</span> </span><span class="WHIT">				</span><span class="NAME">vertex.collapseId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1838</span> </span><span class="WHIT">				</span><span class="NAME">vertex.faceCollapseCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1839</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1840</span> 
<span class='line'>1841</span> 
<span class='line'>1842</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">texcoordElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">collapseElem</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1843</span> 
<span class='line'>1844</span> </span><span class="WHIT">			</span><span class="COMM">// load all texture coordinates of the vertex</span><span class="WHIT">
<span class='line'>1845</span> </span><span class="WHIT">			</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">textureCoordinateId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">textureCoordinateId</span><span class="PUNC">&lt;</span><span class="NAME">textureCoordinateCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">textureCoordinateId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1846</span> </span><span class="WHIT">				</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">texcoordElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">texcoordElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'TEXCOORD'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1847</span> </span><span class="WHIT">					</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1848</span> </span><span class="WHIT">					</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1849</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1850</span> 
<span class='line'>1851</span> </span><span class="WHIT">				</span><span class="COMM">// load texture coordinate</span><span class="WHIT">
<span class='line'>1852</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">textureCoordinate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreSubmesh.TextureCoordinate</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1853</span> 
<span class='line'>1854</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.pattern_float2.exec</span><span class="PUNC">(</span><span class="NAME">texcoordElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1855</span> </span><span class="WHIT">				</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">r</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1856</span> </span><span class="WHIT">					</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1857</span> </span><span class="WHIT">					</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1858</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1859</span> 
<span class='line'>1860</span> </span><span class="WHIT">				</span><span class="NAME">textureCoordinate.u</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1861</span> </span><span class="WHIT">				</span><span class="NAME">textureCoordinate.v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1862</span> 
<span class='line'>1863</span> </span><span class="WHIT">				</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalLoader.loadingMode</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.LOADER_INVERT_V_COORD</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1864</span> </span><span class="WHIT">					</span><span class="NAME">textureCoordinate.v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">textureCoordinate.v</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1865</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1866</span> 
<span class='line'>1867</span> </span><span class="WHIT">				</span><span class="COMM">// set texture coordinate into the core submesh instance</span><span class="WHIT">
<span class='line'>1868</span> </span><span class="WHIT">				</span><span class="NAME">coreSubmesh.setTextureCoordinate</span><span class="PUNC">(</span><span class="NAME">vertexId</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">textureCoordinateId</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">textureCoordinate</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1869</span> 
<span class='line'>1870</span> </span><span class="WHIT">				</span><span class="COMM">// go to next texture coordinate</span><span class="WHIT">
<span class='line'>1871</span> </span><span class="WHIT">				</span><span class="NAME">texcoordElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texcoordElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1872</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1873</span> 
<span class='line'>1874</span> </span><span class="WHIT">			</span><span class="COMM">// get the number of influences</span><span class="WHIT">
<span class='line'>1875</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">influenceCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">vertexElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'NUMINFLUENCES'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1876</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">influenceCount</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1877</span> </span><span class="WHIT">				</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1878</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1879</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1880</span> 
<span class='line'>1881</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">influenceElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texcoordElem</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1882</span> 
<span class='line'>1883</span> </span><span class="WHIT">			</span><span class="COMM">// load all influences of the vertex</span><span class="WHIT">
<span class='line'>1884</span> </span><span class="WHIT">			</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">influenceId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">influenceId</span><span class="PUNC">&lt;</span><span class="NAME">influenceCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">influenceId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1885</span> </span><span class="WHIT">				</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">influenceElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">influenceElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'INFLUENCE'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1886</span> </span><span class="WHIT">					</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1887</span> </span><span class="WHIT">					</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1888</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1889</span> 
<span class='line'>1890</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">influence</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreSubmesh.Influence</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1891</span> </span><span class="WHIT">				</span><span class="NAME">influence.boneId</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">influenceElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'ID'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1892</span> </span><span class="WHIT">				</span><span class="NAME">influence.weight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">influenceElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1893</span> </span><span class="WHIT">				</span><span class="NAME">vertex.vectorInfluence.push</span><span class="PUNC">(</span><span class="NAME">influence</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1894</span> 
<span class='line'>1895</span> </span><span class="WHIT">				</span><span class="COMM">// go to next influence</span><span class="WHIT">
<span class='line'>1896</span> </span><span class="WHIT">				</span><span class="NAME">influenceElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">influenceElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1897</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1898</span> 
<span class='line'>1899</span> </span><span class="WHIT">			</span><span class="COMM">// set vertex in the core submesh instance</span><span class="WHIT">
<span class='line'>1900</span> </span><span class="WHIT">			</span><span class="NAME">coreSubmesh.setVertex</span><span class="PUNC">(</span><span class="NAME">vertexId</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">vertex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1901</span> 
<span class='line'>1902</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">physiqueElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">influenceElem</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1903</span> 
<span class='line'>1904</span> </span><span class="WHIT">			</span><span class="COMM">// load the physical property of the vertex if there are springs in the core submesh</span><span class="WHIT">
<span class='line'>1905</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">springCount</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1906</span> </span><span class="WHIT">				</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">physiqueElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">physiqueElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'PHYSIQUE'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1907</span> </span><span class="WHIT">					</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1908</span> </span><span class="WHIT">					</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1909</span> </span><span class="WHIT">				</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1910</span> 
<span class='line'>1911</span> </span><span class="WHIT">				</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">physicalProperty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreSubmesh.PhysicalProperty</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1912</span> </span><span class="WHIT">				</span><span class="NAME">physicalProperty.weight</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">physiqueElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1913</span> 
<span class='line'>1914</span> </span><span class="WHIT">				</span><span class="COMM">// set the physical property in the core submesh instance</span><span class="WHIT">
<span class='line'>1915</span> </span><span class="WHIT">				</span><span class="NAME">coreSubmesh.setPhysicalProperty</span><span class="PUNC">(</span><span class="NAME">vertexId</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">physicalProperty</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">          </span><span class="WHIT">
<span class='line'>1916</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1917</span> 
<span class='line'>1918</span> </span><span class="WHIT">			</span><span class="COMM">// go to next vertex</span><span class="WHIT">
<span class='line'>1919</span> </span><span class="WHIT">			</span><span class="NAME">vertexElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vertexElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1920</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1921</span> 
<span class='line'>1922</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">springElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">vertexElem</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1923</span> 
<span class='line'>1924</span> </span><span class="WHIT">		</span><span class="COMM">// load all springs</span><span class="WHIT">
<span class='line'>1925</span> </span><span class="WHIT">		</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">springId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">springId</span><span class="PUNC">&lt;</span><span class="NAME">springCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">springId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1926</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">springElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">springElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'SPRING'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1927</span> </span><span class="WHIT">				</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1928</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1929</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1930</span> 
<span class='line'>1931</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">spring</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreSubmesh.Spring</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1932</span> 
<span class='line'>1933</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.pattern_int2.exec</span><span class="PUNC">(</span><span class="NAME">springElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'VERTEXID'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1934</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">r</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1935</span> </span><span class="WHIT">				</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1936</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1937</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1938</span> 
<span class='line'>1939</span> </span><span class="WHIT">			</span><span class="NAME">spring.vertexId</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1940</span> </span><span class="WHIT">			</span><span class="NAME">spring.vertexId</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1941</span> </span><span class="WHIT">			</span><span class="NAME">spring.springCoefficient</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">springElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'COEF'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1942</span> </span><span class="WHIT">			</span><span class="NAME">spring.idleLength</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">springElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'LENGTH'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1943</span> 
<span class='line'>1944</span> </span><span class="WHIT">			</span><span class="COMM">// set spring in the core submesh instance</span><span class="WHIT">
<span class='line'>1945</span> </span><span class="WHIT">			</span><span class="NAME">coreSubmesh.setSpring</span><span class="PUNC">(</span><span class="NAME">springId</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">spring</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1946</span> 
<span class='line'>1947</span> </span><span class="WHIT">			</span><span class="COMM">// go to next spring</span><span class="WHIT">
<span class='line'>1948</span> </span><span class="WHIT">			</span><span class="NAME">springElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">springElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1949</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1950</span> 
<span class='line'>1951</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">faceElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">springElem</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1952</span> 
<span class='line'>1953</span> </span><span class="WHIT">		</span><span class="COMM">// load all faces</span><span class="WHIT">
<span class='line'>1954</span> </span><span class="WHIT">		</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">faceId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">faceId</span><span class="PUNC">&lt;</span><span class="NAME">faceCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">faceId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1955</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">faceElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">faceElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'FACE'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1956</span> </span><span class="WHIT">				</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1957</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1958</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1959</span> 
<span class='line'>1960</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">face</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreSubmesh.Face</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1961</span> 
<span class='line'>1962</span> </span><span class="WHIT">			</span><span class="COMM">// load data of the face</span><span class="WHIT">
<span class='line'>1963</span> </span><span class="WHIT">			</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.pattern_int3.exec</span><span class="PUNC">(</span><span class="NAME">faceElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'VERTEXID'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1964</span> </span><span class="WHIT">			</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">r</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1965</span> </span><span class="WHIT">				</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1966</span> </span><span class="WHIT">				</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1967</span> </span><span class="WHIT">			</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1968</span> 
<span class='line'>1969</span> </span><span class="WHIT">			</span><span class="NAME">face.vertexId</span><span class="PUNC">[</span><span class="NUMB">0</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1970</span> </span><span class="WHIT">			</span><span class="NAME">face.vertexId</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1971</span> </span><span class="WHIT">			</span><span class="NAME">face.vertexId</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1972</span> 
<span class='line'>1973</span> </span><span class="WHIT">			</span><span class="NAME">coreSubmesh.setFace</span><span class="PUNC">(</span><span class="NAME">faceId</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">face</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1974</span> 
<span class='line'>1975</span> </span><span class="WHIT">			</span><span class="COMM">// go to next face</span><span class="WHIT">
<span class='line'>1976</span> </span><span class="WHIT">			</span><span class="NAME">faceElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">faceElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1977</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1978</span> 
<span class='line'>1979</span> </span><span class="WHIT">		</span><span class="COMM">// add the core submesh to the core mesh instance</span><span class="WHIT">
<span class='line'>1980</span> </span><span class="WHIT">		</span><span class="NAME">coreMesh.addCoreSubmesh</span><span class="PUNC">(</span><span class="NAME">coreSubmesh</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1981</span> 
<span class='line'>1982</span> </span><span class="WHIT">		</span><span class="COMM">// go to next submesh</span><span class="WHIT">
<span class='line'>1983</span> </span><span class="WHIT">		</span><span class="NAME">submeshElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">submeshElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1984</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1985</span> 
<span class='line'>1986</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">coreMesh</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1987</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1988</span> 
<span class='line'>1989</span> </span><span class="COMM">/**
<span class='line'>1990</span> 	@private
<span class='line'>1991</span> */</span><span class="WHIT">
<span class='line'>1992</span> </span><span class="NAME">Cal3D.CalLoader.parseXmlCoreMaterial</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="PUNC">(</span><span class="NAME">xmldoc</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1993</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">xmldoc</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1994</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1995</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1996</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1997</span> 
<span class='line'>1998</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">materialElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">xmldoc.firstChild</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1999</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">materialElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">materialElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'MATERIAL'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2000</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2001</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2002</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2003</span> 
<span class='line'>2004</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">materialElem.hasAttribute</span><span class="PUNC">(</span><span class="STRN">'MAGIC'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="WHIT">
<span class='line'>2005</span> </span><span class="WHIT">		</span><span class="NAME">materialElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'MAGIC'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.MATERIAL_XMLFILE_MAGIC</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2006</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2007</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2008</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2009</span> 
<span class='line'>2010</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">materialElem.hasAttribute</span><span class="PUNC">(</span><span class="STRN">'VERSION'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT">
<span class='line'>2011</span> </span><span class="WHIT">		</span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">materialElem.getAttribute</span><span class="PUNC">(</span><span class="STRN">'VERSION'</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLibraryConstants.EARLIEST_COMPATIBLE_FILE_VERSION</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2012</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INCOMPATIBLE_FILE_VERSION</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2013</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2014</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2015</span> 
<span class='line'>2016</span> </span><span class="WHIT">	</span><span class="COMM">// create a new core material instance</span><span class="WHIT">
<span class='line'>2017</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">coreMaterial</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreMaterial</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2018</span> 
<span class='line'>2019</span> </span><span class="WHIT">	</span><span class="COMM">// read ambient color</span><span class="WHIT">
<span class='line'>2020</span> 
<span class='line'>2021</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ambientElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">materialElem.firstElementChild</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2022</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">ambientElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">ambientElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'AMBIENT'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2023</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2024</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2025</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2026</span> 
<span class='line'>2027</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ambientColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreMaterial.Color</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2028</span> 
<span class='line'>2029</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.pattern_int4.exec</span><span class="PUNC">(</span><span class="NAME">ambientElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2030</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">r</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2031</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2032</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2033</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2034</span> 
<span class='line'>2035</span> </span><span class="WHIT">	</span><span class="NAME">ambientColor.red</span><span class="WHIT">   </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2036</span> </span><span class="WHIT">	</span><span class="NAME">ambientColor.green</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2037</span> </span><span class="WHIT">	</span><span class="NAME">ambientColor.blue</span><span class="WHIT">  </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2038</span> </span><span class="WHIT">	</span><span class="NAME">ambientColor.alpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">4</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2039</span> 
<span class='line'>2040</span> </span><span class="WHIT">	</span><span class="COMM">// read diffuse color</span><span class="WHIT">
<span class='line'>2041</span> 
<span class='line'>2042</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">diffuseElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">ambientElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2043</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">diffuseElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">diffuseElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'DIFFUSE'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2044</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2045</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2046</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2047</span> 
<span class='line'>2048</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">diffuseColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreMaterial.Color</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2049</span> </span><span class="WHIT">	</span><span class="WHIT">
<span class='line'>2050</span> </span><span class="WHIT">	</span><span class="NAME">r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.pattern_int4.exec</span><span class="PUNC">(</span><span class="NAME">diffuseElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2051</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">r</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2052</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2053</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2054</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2055</span> 
<span class='line'>2056</span> </span><span class="WHIT">	</span><span class="NAME">diffuseColor.red</span><span class="WHIT">   </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2057</span> </span><span class="WHIT">	</span><span class="NAME">diffuseColor.green</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2058</span> </span><span class="WHIT">	</span><span class="NAME">diffuseColor.blue</span><span class="WHIT">  </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2059</span> </span><span class="WHIT">	</span><span class="NAME">diffuseColor.alpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">4</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2060</span> 
<span class='line'>2061</span> </span><span class="WHIT">	</span><span class="COMM">// read specular color</span><span class="WHIT">
<span class='line'>2062</span> 
<span class='line'>2063</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">specularElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">diffuseElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2064</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">specularElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">specularElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'SPECULAR'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2065</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2066</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2067</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2068</span> 
<span class='line'>2069</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">specularColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreMaterial.Color</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2070</span> 
<span class='line'>2071</span> </span><span class="WHIT">	</span><span class="NAME">r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalLoader.pattern_int4.exec</span><span class="PUNC">(</span><span class="NAME">specularElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2072</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">r</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2073</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2074</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2075</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2076</span> 
<span class='line'>2077</span> </span><span class="WHIT">	</span><span class="NAME">specularColor.red</span><span class="WHIT">   </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2078</span> </span><span class="WHIT">	</span><span class="NAME">specularColor.green</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">2</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2079</span> </span><span class="WHIT">	</span><span class="NAME">specularColor.blue</span><span class="WHIT">  </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">3</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2080</span> </span><span class="WHIT">	</span><span class="NAME">specularColor.alpha</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">r</span><span class="PUNC">[</span><span class="NUMB">4</span><span class="PUNC">]</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2081</span> 
<span class='line'>2082</span> </span><span class="WHIT">	</span><span class="COMM">// read shininess </span><span class="WHIT">
<span class='line'>2083</span> 
<span class='line'>2084</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">shininessElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">specularElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2085</span> </span><span class="WHIT">	</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">shininessElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">shininessElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'SHININESS'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2086</span> </span><span class="WHIT">		</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2087</span> </span><span class="WHIT">		</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2088</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2089</span> 
<span class='line'>2090</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">shininess</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">shininessElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2091</span> 
<span class='line'>2092</span> </span><span class="WHIT">	</span><span class="COMM">// set the colors and the shininess</span><span class="WHIT">
<span class='line'>2093</span> </span><span class="WHIT">	</span><span class="NAME">coreMaterial.setAmbientColor</span><span class="PUNC">(</span><span class="NAME">ambientColor</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2094</span> </span><span class="WHIT">	</span><span class="NAME">coreMaterial.setDiffuseColor</span><span class="PUNC">(</span><span class="NAME">diffuseColor</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2095</span> </span><span class="WHIT">	</span><span class="NAME">coreMaterial.setSpecularColor</span><span class="PUNC">(</span><span class="NAME">specularColor</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2096</span> </span><span class="WHIT">	</span><span class="NAME">coreMaterial.setShininess</span><span class="PUNC">(</span><span class="NAME">shininess</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2097</span> 
<span class='line'>2098</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">matFilenames</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2099</span> 
<span class='line'>2100</span> </span><span class="WHIT">	</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mapElem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">shininessElem.nextElementSibling</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2101</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">mapElem</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">mapElem</span><span class="PUNC">=</span><span class="NAME">mapElem.nextElementSibling</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2102</span> </span><span class="WHIT">		</span><span class="KEYW">if</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">mapElem</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">mapElem.tagName</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'MAP'</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2103</span> </span><span class="WHIT">			</span><span class="NAME">Cal3D.CalError.setLastError</span><span class="PUNC">(</span><span class="NAME">Cal3D.CalError.Code.INVALID_FILE_FORMAT</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'loader.js'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2104</span> </span><span class="WHIT">			</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2105</span> </span><span class="WHIT">		</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2106</span> 
<span class='line'>2107</span> </span><span class="WHIT">		</span><span class="NAME">matFilenames.push</span><span class="PUNC">(</span><span class="NAME">mapElem.textContent</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2108</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2109</span> 
<span class='line'>2110</span> </span><span class="WHIT">	</span><span class="NAME">coreMaterial.reserve</span><span class="PUNC">(</span><span class="NAME">matFilenames.length</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2111</span> 
<span class='line'>2112</span> </span><span class="WHIT">	</span><span class="KEYW">for</span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">mapId</span><span class="PUNC">=</span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">mapId</span><span class="PUNC">&lt;</span><span class="NAME">matFilenames.length</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">mapId</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>2113</span> </span><span class="WHIT">		</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">map</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Cal3D.CalCoreMaterial.Map</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2114</span> 
<span class='line'>2115</span> </span><span class="WHIT">		</span><span class="NAME">map.filename</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">matFilenames</span><span class="PUNC">[</span><span class="NAME">mapId</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">    </span><span class="WHIT">
<span class='line'>2116</span> </span><span class="WHIT">		</span><span class="NAME">map.userData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2117</span> 
<span class='line'>2118</span> </span><span class="WHIT">		</span><span class="COMM">// set map in the core material instance</span><span class="WHIT">
<span class='line'>2119</span> </span><span class="WHIT">		</span><span class="NAME">coreMaterial.setMap</span><span class="PUNC">(</span><span class="NAME">mapId</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">map</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2120</span> </span><span class="WHIT">	</span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>2121</span> 
<span class='line'>2122</span> </span><span class="WHIT">	</span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">coreMaterial</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2123</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2124</span> 
<span class='line'>2125</span> </span><span class="COMM">/**
<span class='line'>2126</span> 	@private
<span class='line'>2127</span> */</span><span class="WHIT">
<span class='line'>2128</span> </span><span class="NAME">Cal3D.CalLoader.loadingMode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2129</span> 
<span class='line'>2130</span> </span><span class="COMM">/**
<span class='line'>2131</span> 	@private
<span class='line'>2132</span> */</span><span class="WHIT">
<span class='line'>2133</span> </span><span class="NAME">Cal3D.CalLoader.pattern_int2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="REGX">/([-+]?\b\d+\b)\s+([-+]?\b\d+\b)/</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2134</span> 
<span class='line'>2135</span> </span><span class="COMM">/**
<span class='line'>2136</span> 	@private
<span class='line'>2137</span> */</span><span class="WHIT">
<span class='line'>2138</span> </span><span class="NAME">Cal3D.CalLoader.pattern_int3</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="REGX">/([-+]?\b\d+\b)\s+([-+]?\b\d+\b)\s+([-+]?\b\d+\b)/</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2139</span> 
<span class='line'>2140</span> </span><span class="COMM">/**
<span class='line'>2141</span> 	@private
<span class='line'>2142</span> */</span><span class="WHIT">
<span class='line'>2143</span> </span><span class="NAME">Cal3D.CalLoader.pattern_int4</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="REGX">/([-+]?\b\d+\b)\s+([-+]?\b\d+\b)\s+([-+]?\b\d+\b)\s+([-+]?\b\d+\b)/</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2144</span> 
<span class='line'>2145</span> </span><span class="COMM">/**
<span class='line'>2146</span> 	@private
<span class='line'>2147</span> */</span><span class="WHIT">
<span class='line'>2148</span> </span><span class="NAME">Cal3D.CalLoader.pattern_float2</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="REGX">/([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)/</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2149</span> 
<span class='line'>2150</span> </span><span class="COMM">/**
<span class='line'>2151</span> 	@private
<span class='line'>2152</span> */</span><span class="WHIT">
<span class='line'>2153</span> </span><span class="NAME">Cal3D.CalLoader.pattern_float3</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="REGX">/([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)/</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2154</span> 
<span class='line'>2155</span> </span><span class="COMM">/**
<span class='line'>2156</span> 	@private
<span class='line'>2157</span> */</span><span class="WHIT">
<span class='line'>2158</span> </span><span class="NAME">Cal3D.CalLoader.pattern_float4</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="REGX">/([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)\s+([-+]?\b(?:[0-9]*\.)?[0-9]+(?:[eE][-+]?[0-9]+)?\b)/</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>2159</span> </span></pre></body></html>